By way of an aside "HAPPY NEW YEAR"
As it happens I have a bit of time on my hands so I have been re-reading my threads of interest and realised I have been lax in posting on this one.
I did recently add a post about Meshroom Photogrammetry in the Plasma development section I feel this could be useful in creating game assets from real world objects.
I do want to revive some things about "in game journals" I did make some progress but I am aware that while I can embed complete pages I have yet to get to the stage where I can add a small image into a block of text on a page.
This may now be possible with the new release of Korman 0.07 I obviously need to refresh my knowledge.
I am also aware that I need to get up to speed with some sort of puzzle creation method and I (and this is very much a personal I) would like to see some sort of node solution to creating variable based puzzles that can use a node solution.
Some time around March I hope to be getting a new Laptop that will allow me to explore the new release of Blender 2.8 and while I am aware that there could be issues having Korman play with this (Please feel free to correct this assumption if it is wrong).
I am sure my older equipment will still be using Blender 2.79 and as Blender has lots of older versions available I do not see 2.79 falling off the radar any time soon.
I also have a new shared workstation available that has a halfway decent graphics card where I plan on mixing the Blender Korman experience, The Dirtsand, with the Meshroom Photogrammetry one.
I am going to spend some time reading and the MOSS requests appear to be dead in the water again. I am not worried about this because at this time dirtsand more than full-fills my testing requirements
I suppose this is a fresh call for a tutorial on the Node Puzzle front as all of the other requests have been addressed in some form.