Actually, it's not as bad as you might think. Most alpha-blended meshes are simply decals, which don't have the issue as they are easy to sort in advance. It's only a problem with complex meshes
Well that sounds good at least. (and I I don't usually put a lof folliage in my scenes anyway. :p )
making each face its own scene object (Morrowind did this, and it cut the game's framerate in two)
haha, wow.. yeah that's a rather brutal way of dealing with the issue..
I'm annoyed that the year is 2019 and we still have too deal with surfaces sorting issues.. I guess it's one of those things that is harder to deal with than it looks; but still.. Right now if I had just one wish for a genie coming out of a lamp it would be to have an automated fool proof way of dealing with this.
Transparency sorting issues are the bane of my existence.. >_>