Sirius wrote:(Not related to JKla's question)
I did a bit of experimenting with node trees today, and have some feedback.
- It would be useful to somehow display which node output/input is mandatory, and which are optional.
- It might also be useful to be able to directly link a conditional (ex: detector region) to a message (ex: animation message), without having to create responder and responder state nodes (mostly to make the node tree a bit more readable).
- In the animation modifier, markers are POSE markers, which means they are only available on animated armatures. Is that normal ?
I also haven't totally figured out how to handle multiple animations on a single object (like how to play one animation on link in), but I didn't look very deeply into this so might have missed something.
Tsar Hoikas wrote:1) I like this idea. I'm not completely sure how to represent this, however. Suggestions welcome!
Tsar Hoikas wrote:2) Interesting idea, but I'm not sure how to proceed without potentially making things more complicated? Perhaps a single responder state-esque node to link the conditional to the message chain.
Tsar Hoikas wrote:3) They should be loop markers.
J'Kla wrote:I don't know if this is possible if it is something that would be added to Korman or if it is something that could be added with a script like the stuff Sirius did with the Korman Operators.
I would like to have some additional tools for the Outliner page. [...]
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