![Smile :)](./images/smilies/icon_e_smile.gif)
(also I'm pretty sure I already asked this, but that must have been years ago, so I'll try again)
How hard would it be to customize Blender's UI, just clean it of what we don't need, to suit our needs regarding Plasma?
There's so much about Blender that we don't use... Pretty much all of the rendering, most of the animation systems, and just tons of features all over the place that are irrelevant to Plasma. Cutting the actual features out of the code base would obviously be stupid long. But I guess just removing the UI elements to access these might be more doable. It would cut out the noise, and turn it into a great user friendly tailor made tool for us. And it would be so much more newbie friendly. We wouldn't have to re-do the whole UI obviously, just hunt down the UI elements we don't need and comment them out; and maybe customize a bit the properties pannel.
Now, I am no expert on Blender's codebase (I'm looking at it, and boy the documentation is rather spartan...). I do assume it'd be a long task, nothing like editing a simple 200 lines long html/css file. And of course it wouldn't be future-proof (but the general consensus seems to be we're stuck with 2.79 for a while anyway). But it would make for such a great clean tool...
![Smile :)](./images/smilies/icon_e_smile.gif)
My question to those of you who have Blender UI dev experience is: *how* hard would it be?