I'm currently near the position in my experimental Age, where I need to get the avatar to sit down and have a sphere/cube envelope them, in a very similar way to the finale of Amateria.
Question is, if someone can help, I couldn't find a function that does any sort of fading, what would the code be to get something like a hollow sphere/cube to fade in and fade out at the push of a button, please?
2nd question, when using a clickable region, how does one cause the avatar to execute an animation?
This is part of the experiments I am doing before I get started on my big Age, which could involve having a sphere rolling down some tracks.
Fade in and Fade of objects
Fade in and Fade of objects
Better to have loved and lost than never to have loved at all
Re: Fade in and Fade of objects
for the fade probley going to have to create a script to change the alpha or even a small animation of the sphere fade in and out. On the other question, as far as I know the animation for pressing buttons is default(part of the globle files).
We keep moving forward,
openning up new doors and doing new things,
Because we're curious... and curiosity keeps
leading us down new paths
Walt Disney
Keep moving forward
openning up new doors and doing new things,
Because we're curious... and curiosity keeps
leading us down new paths
Walt Disney
Keep moving forward
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Re: Fade in and Fade of objects
Doing this requires animations. First you'll need a layer animation to fade the sphere in, and an avatar animation for sitting down. Perhaps later, even an animation for the ride itself. However, general animations are not something we can create yet. They are being worked on, but none of the tools openly available right now can do what you ask for here. Layer animations for textures may be done very soon, and I don't know about any others.
Re: Fade in and Fade of objects
Nadnerb wrote:Doing this requires animations. First you'll need a layer animation to fade the sphere in, and an avatar animation for sitting down. Perhaps later, even an animation for the ride itself. However, general animations are not something we can create yet. They are being worked on, but none of the tools openly available right now can do what you ask for here. Layer animations for textures may be done very soon, and I don't know about any others.
Heh thats the biggest problem with the age I'm trying/wanting to make. It has animation in it. Sit regions being one of them, but atleast I can make sure the models are good(textures and such).
We keep moving forward,
openning up new doors and doing new things,
Because we're curious... and curiosity keeps
leading us down new paths
Walt Disney
Keep moving forward
openning up new doors and doing new things,
Because we're curious... and curiosity keeps
leading us down new paths
Walt Disney
Keep moving forward
Re: Fade in and Fade of objects
I was under the impression that clicking on a bench was part of the clickable region with a flag that invokes an animation or sequence of events.
Ok, thanks for that, at least I can continue with some texturing experiments with transparent textures, now that the plugin supports z buffering, i'll have to a search for what that process was.
Ok, thanks for that, at least I can continue with some texturing experiments with transparent textures, now that the plugin supports z buffering, i'll have to a search for what that process was.
Better to have loved and lost than never to have loved at all
Re: Fade in and Fade of objects
Unfortunately it appears triggering simple avatar animations like linking, or sitting, or pulling a lever, is actually pretty complex.. and so it's not something we can do right now. (I'm pretty sure if we had sit regions they'd be all over the Ages.)
Re: Fade in and Fade of objects
But ladder climbing works. I wonder why those are so different.
Chacal
"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
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Re: Fade in and Fade of objects
because ladders are a built-in feature of the engine, like walking, and swimming. The sitting animations are just that, animations, triggered by a tagged clickable object. They all seem to use the same global animation though, so it's possible that with a bit of python, you could trigger that. It would not be 'nice' though. 

Re: Fade in and Fade of objects
Ah yes that's true, climbing and swimming are automatically triggered by entering a region.
I can only suggest studying Cyan Ages through Blender and PrpExplorer.
I can only suggest studying Cyan Ages through Blender and PrpExplorer.
Chacal
"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi