Changes in this release:
- Added Dynamic Decals (including: footprints, ripples, puddles, and print shapes)
- Added Lamp Flare Template
- Added Linking Book Template
- Added Linking Book Modifier
- Added MultiStage Behavior Nodes
- Added support for Blender Blend textures
- Added the ability to copy and paste a set of modifiers to a selection of objects
- Added the ability to export the Age and launch URU directly into the Age from Blender
- Fixed a potential traceback in the exporter resulting from the ageresources directory being missing in Path of the Shell
- Fixed a potential traceback in the exporter resulting from warning messages in the Animation Group modifier
- Fixed a traceback in the exporter resulting from exporting projection lamps
- Fixed a traceback in the exporter resulting from textures on a nonexistent or disconnected HDD
- Fixed a traceback when attempting to set the collision bounds of an Exclude Region
- Fixed an issue in which Age Global SDL may not function when using packed Python in CWE/MOUL
- Fixed an issue in which artist supplied light groups may not be used to bake vertex colors on export
- Fixed an issue in which multiple dynamic environment maps could make the Age appear "all black" in CWE/MOUL
- Fixed an issue in which Enable/Disable Nodes could not change the physics state in Path of the Shell
- Fixed an issue in which Exclude Region Nodes could not be linked to Python File Nodes
- Fixed an issue in which kickables would fall through the floor when contacted in Path of the Shell
- Fixed an issue in which Python File Mods may not function properly if the node tree is shared among multiple pages
- Fixed an issue in which special linking animations (eg FishBookLinkOut) would not properly resume on link-in
- Fixed an issue in which the age name could get corrupted by the old file manager modal dialog
- Fixed an issue in which the previous Age's fog may persist
- *Fixed many issues related to region/collider exporting in Path of the Shell
- Fixed an issue in which empty node sockets might not spawn at the end of the list
- Fixed exporting meshes as double-sided
- Fixed several issues resulting in incorrect Soft Volume export resulting in questionable in-game results
- Fixed several potential issues preventing Python File Nodes from functioning in Path of the Shell
- Fixed two issues in which runtime shadow quality and shadow results were negatively impacted
- Fixed two issues with packed sounds that could result in corrupted or unexpected sound exports
- Improved exported Age efficiency by sharing vertex buffers among many objects
- Improved the Enable/Disable Node by allowing it to disable modifiers, such as ladders
- **Optimized collider convex hull export
Please remember that Korman is still in beta (that's why the first number in the version is a zero)--don't shoot if there are bugs!
* This means there should no longer be any need to "apply position, rotation, and scale" to any regions or other colliders.
** In my testing, the generation of 100 convex hulls went from taking 17s to 2.55s.