OK. I'm trying to make a piece of ground "icy" = no friction.
MOULa Korman Export
I created the mesh and added this modifier ...
but the avatar is not sliding. He walks perfectly normally. Did I miss something?
Ground sliding (avatar)
- boblishman
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Ground sliding (avatar)
when it comes to Age creation ... "DOH" seems to be my middle name...
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Re: Ground sliding (avatar)
The avatar will never slide in MOUL. In PhysX 2.6 based clients, it is not actually part of the physical simulation and is faked using world queries. In PhysX 4.1 based clients, the coefficients of static and dynamic friction are forced to zero.

- boblishman
- Posts: 882
- Joined: Fri Oct 05, 2007 4:47 pm
- MOULa KI#: 0
- Location: Spain
Re: Ground sliding (avatar)
I'll add a note to the wiki .... thanks for the quick answer. I guess I need to find another way to "capture" the avatar ... 

when it comes to Age creation ... "DOH" seems to be my middle name...