Ground sliding (avatar)

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boblishman
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Ground sliding (avatar)

Post by boblishman »

OK. I'm trying to make a piece of ground "icy" = no friction.

MOULa Korman Export

I created the mesh and added this modifier ...
Screenshot 2020-09-28 at 17.05.05.jpg
Screenshot 2020-09-28 at 17.05.05.jpg (36.53 KiB) Viewed 3473 times
but the avatar is not sliding. He walks perfectly normally. Did I miss something?
when it comes to Age creation ... "DOH" seems to be my middle name...
Tsar Hoikas
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Re: Ground sliding (avatar)

Post by Tsar Hoikas »

The avatar will never slide in MOUL. In PhysX 2.6 based clients, it is not actually part of the physical simulation and is faked using world queries. In PhysX 4.1 based clients, the coefficients of static and dynamic friction are forced to zero.
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boblishman
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Re: Ground sliding (avatar)

Post by boblishman »

I'll add a note to the wiki .... thanks for the quick answer. I guess I need to find another way to "capture" the avatar ... :evil:
when it comes to Age creation ... "DOH" seems to be my middle name...
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