When I send my age files to others for testing, they can not link in to the age. With their help I have pinned it down to an issue with the .pak file, I am quite sure it isn't the SDL, I have checked that. I think I know what it is but I am not sure how to fix the issue and would need some guidance.
In my age I use some global python files - xAgeSDLBoolToggle.py, xAgeSDLBoolRespond.py, xAgeSDLBoolSet.py, xAgeSDLBoolShowHide.py and xStandardDoor.py.
When I create the korman nodes I load those python files from my offline URU python src folder.
But then I also use the puzzle script Hoikas wrote, xAgeSDLBoolActivatorComboSet.py and since that one isn't present in the python src folder I packed that in the node when I exported the age for testing. So in the .pak file I sent to my testers there were one 'ageame'.py and the xAgeSDLBoolActivatorComboSet.py.
Obviously not a good idea( I know that there should not be any .py files within the .pak that starts with anything but the agename...) since they could not link in, getting this message 'Some game files are missing or corrupt. Please reinstall URU.'
Thinking a little further
, I used PlasmaShop to search in another .pak in my offline install, I found the python file in question in the offlineki.pak. So I wonder if I can extract that .pak to the src folder, and then I can load the file into the korman node from there?
Would that work so that when others get my age files they can link to the age?