Emor D'ni Lap wrote:This issue may be partially due to an inability to set the texture source in the importer’s designated slot.
Ah right, it appears I didn't update the Wiki to explain what this does. This field is optional and won't cause issues if left empty. As you guessed, it's the path to MOUL's source TGA textures - these are used whenever possible because they are better quality than the ones in the PRPs. Problem is, Blender is unable to open two file selectors, so copy-pasting is the easiest way to specify that folder. To avoid issues, the importer only accepts as valid a path ending with "/sources/textures/tga" (backward slashes work as well, but don't add an extra slash at the end), since that's the current folder architecture in the official repo.
Emor D'ni Lap wrote:And the ZLZ texture importer only seems to go to the first .age it can find in my MOULa folder, which is Ahnonay of course... but that also fails. I can give you the log info on that as well if it helps.
Oops, been a while since I last tested this import option, I must have broken it at some point. I'll fix it eventually. The feature itself isn't really important now that we have all the original textures...