GoW Pyprp 1.0.0 release

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GoW Pyprp 1.0.0 release

Postby Trylon » Sun Jan 13, 2008 4:18 pm

Hi, I'm glad to announce that after a short period of bug-tracing, we are now confident enough to release the
1.0.0 version of the GoW PyPRP.

Get it here: http://guildofwriters.com/pyprp/gow-pyprp-1.0.0.zip while it's hot :)
One day I ran through the cleft for the fiftieth time, and found that uru held no peace for me anymore.
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Re: GoW Pyprp 1.0.0 release

Postby andylegate » Sun Jan 13, 2008 4:54 pm

Uhmmmmmmmmmm..........

I think I'll wait until someone tries it out, and says "yep, works good now." before I download and try it myself....heheheh

Besides, I'm too busy having to retexture my entire Age, and rebuild my ladder's! :bigtonguestuckout:
"I'm still trying to find the plKey for Crud!"
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Re: GoW Pyprp 1.0.0 release

Postby Kato » Sun Jan 13, 2008 4:57 pm

This version was actually bug tested with a preexisting Age, the end result (after many hours of literally massaging Blender, the plugin, and the Age) being a 100% working Age.

However, there are still quirks between this and the old Alcugs PyPRP, as you are experiencing Andy. But ladders work! :D And it is possible, eventually, to convert your Ages to a 100% working Age with the new plugin. We hope to get a tutorial on this done soon.

-Kato
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Re: GoW Pyprp 1.0.0 release

Postby Aloys » Sun Jan 13, 2008 5:23 pm

Good job guys! :)
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Re: GoW Pyprp 1.0.0 release

Postby andylegate » Sun Jan 13, 2008 6:18 pm

Pssssssst...........

I know, I was making a joke. Being sarcastic...... making a funny..... :D

Yes, I've almost finished doing what I need to do to try and re-export my Age.
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