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Re: Problems with sound regions
Posted: Wed Oct 24, 2007 3:20 pm
by Kierra
huh, thats an awful lot of string properties just to keep your avatar from sliding around.
I set only two properties on all of my "walking" surfaces:
String: col_type 4
Float: rc 10.000
and thats it. works great /shrug
I used to have the same problem with the sound regions, but when I changed the scale in edit mode instead of object mode it worked perfectly fine.
~Kia
Re: Problems with sound regions
Posted: Fri Oct 26, 2007 9:41 am
by boblishman
Well, I'm not sure what WAS wrong with my system but today I installed everything onto a new computer... and now the resizing in Edit mode works fine for me too... god knows why I was having problems before...but now it´s working fine in Edit mode ...

Re: Sound regions
Posted: Wed Nov 21, 2007 11:31 am
by Robert The Rebuilder
boblishman wrote:as for you 'slippy' floors... if you want the Avatar to behave like he does 'normally' ...make sure any surafce he walks/runs on (including stairs) have the following properites
Thanks, Boblishman - this helped me eliminate the slippage in my floors. Note: by "slippage", I mean that when I run and come to a stop, I glide for a bit - even with rc set to 10.
The important part is this bit set in col_flags5 (taken from hte
Alcugs collider tutorial):
0x00000040 - disables friction (between avatars and the collider)
When you have this bit set, it doesn't matter what your friction (rc) value is. It acts as if you have infinite friction, with no sliding.