Non GlobalAnimations test age

Help bring our custom Ages to life! Share tips and tricks, as well as code samples with other developers.
User avatar
Lontahv
Councilor of Artistic Direction
Posts: 1331
Joined: Wed Oct 03, 2007 2:09 pm

Re: Non GlobalAnimations test age

Post by Lontahv »

Maybe you could just page them in with Python (very simple) then play them with alc-script. The only problem with this is that if AhraPahts lost the .pak when you went into the region you'd end up with a CTD. :P
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
D'Lanor
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Re: Non GlobalAnimations test age

Post by D'Lanor »

Even more simple... add this to the fni file of the age:

Nav.PageInHold FemaleSwimDockExit
Nav.PageInHold MaleSwimDockExit
"It is in self-limitation that a master first shows himself." - Goethe
User avatar
Robert The Rebuilder
Posts: 1383
Joined: Sat Sep 29, 2007 7:24 am
MOULa KI#: 1299
Location: Virginia, US

Re: Non GlobalAnimations test age

Post by Robert The Rebuilder »

In Blender, you could just add those lines to the end of the "init" Text object. They'll be written into the FNI file during export.

Good find, D'Lanor!
Can we rebuild it? Yes, we can - here's how.

MOULagain KI# 1299

Myst Movie coming soon - spread the word!
User avatar
Grogyan
Posts: 1203
Joined: Thu Oct 11, 2007 1:27 am
MOULa KI#: 0

Re: Non GlobalAnimations test age

Post by Grogyan »

Lontahv wrote:Here's an example of what you can do with other-age Avatar-anims. When you link to this age try to climb the wall. ;)

You'll notice that none of the anims are from the global Prps(except the avatar-idle/run/etc. if you're picky :P ).

It's nowhere near perfect, I just wanted to share this with you.

http://lontahv.googlepages.com/OneShotMod_example.zip

~Lontahv


I don't suppose you have the Blend file, so that we can see how you had everything setup?

Thanks


@D'Lanor, I then assume that the rest of the AlcScript would stay the same by putting that into the fni?
Better to have loved and lost than never to have loved at all
User avatar
Lontahv
Councilor of Artistic Direction
Posts: 1331
Joined: Wed Oct 03, 2007 2:09 pm

Re: Non GlobalAnimations test age

Post by Lontahv »

Let me look into getting that file.
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
User avatar
Lontahv
Councilor of Artistic Direction
Posts: 1331
Joined: Wed Oct 03, 2007 2:09 pm

Re: Non GlobalAnimations test age

Post by Lontahv »

http://lontahv.googlepages.com/climb.blend

There we go.

That just has a python trigger... and I didn't know how those worked at the time so... it may be a bit lame and bad-example-y. :P
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
User avatar
Grogyan
Posts: 1203
Joined: Thu Oct 11, 2007 1:27 am
MOULa KI#: 0

Re: Non GlobalAnimations test age

Post by Grogyan »

Oh cool, thanks for that.
Now I have a better idea of what is happening
Better to have loved and lost than never to have loved at all
D'Lanor
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Re: Non GlobalAnimations test age

Post by D'Lanor »

Grogyan wrote:@D'Lanor, I then assume that the rest of the AlcScript would stay the same by putting that into the fni?

Yes
"It is in self-limitation that a master first shows himself." - Goethe
User avatar
Grogyan
Posts: 1203
Joined: Thu Oct 11, 2007 1:27 am
MOULa KI#: 0

Re: Non GlobalAnimations test age

Post by Grogyan »

Well i've tried several variations, aand I have concluded that i can't get any oneshot animations to work
eg

s119SwimExitRgn:
quickscript:
selfanimation:
animation: DoorButtonTouch

to see if a global animation could work

I feel quite dumb that I can't get this to work let alone getting the avatar to climb out of the water.
Better to have loved and lost than never to have loved at all
D'Lanor
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Re: Non GlobalAnimations test age

Post by D'Lanor »

Perhaps that quickscript is broken. I have seen others report it did not work. Most of us use avatar animations with the simpleclick quickscript (or with a full logic script).
"It is in self-limitation that a master first shows himself." - Goethe
Post Reply

Return to “Scripting”