
Non GlobalAnimations test age
Re: Non GlobalAnimations test age
Maybe you could just page them in with Python (very simple) then play them with alc-script. The only problem with this is that if AhraPahts lost the .pak when you went into the region you'd end up with a CTD. 

Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
Re: Non GlobalAnimations test age
Even more simple... add this to the fni file of the age:
Nav.PageInHold FemaleSwimDockExit
Nav.PageInHold MaleSwimDockExit
"It is in self-limitation that a master first shows himself." - Goethe
- Robert The Rebuilder
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Re: Non GlobalAnimations test age
In Blender, you could just add those lines to the end of the "init" Text object. They'll be written into the FNI file during export.
Good find, D'Lanor!
Good find, D'Lanor!
Can we rebuild it? Yes, we can - here's how.
MOULagain KI# 1299
Myst Movie coming soon - spread the word!
MOULagain KI# 1299
Myst Movie coming soon - spread the word!
Re: Non GlobalAnimations test age
Lontahv wrote:Here's an example of what you can do with other-age Avatar-anims. When you link to this age try to climb the wall.![]()
You'll notice that none of the anims are from the global Prps(except the avatar-idle/run/etc. if you're picky).
It's nowhere near perfect, I just wanted to share this with you.
http://lontahv.googlepages.com/OneShotMod_example.zip
~Lontahv
I don't suppose you have the Blend file, so that we can see how you had everything setup?
Thanks
@D'Lanor, I then assume that the rest of the AlcScript would stay the same by putting that into the fni?
Better to have loved and lost than never to have loved at all
Re: Non GlobalAnimations test age
Let me look into getting that file.
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
Re: Non GlobalAnimations test age
http://lontahv.googlepages.com/climb.blend
There we go.
That just has a python trigger... and I didn't know how those worked at the time so... it may be a bit lame and bad-example-y.
There we go.
That just has a python trigger... and I didn't know how those worked at the time so... it may be a bit lame and bad-example-y.

Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
Re: Non GlobalAnimations test age
Oh cool, thanks for that.
Now I have a better idea of what is happening
Now I have a better idea of what is happening
Better to have loved and lost than never to have loved at all
Re: Non GlobalAnimations test age
Grogyan wrote:@D'Lanor, I then assume that the rest of the AlcScript would stay the same by putting that into the fni?
Yes
"It is in self-limitation that a master first shows himself." - Goethe
Re: Non GlobalAnimations test age
Well i've tried several variations, aand I have concluded that i can't get any oneshot animations to work
eg
s119SwimExitRgn:
quickscript:
selfanimation:
animation: DoorButtonTouch
to see if a global animation could work
I feel quite dumb that I can't get this to work let alone getting the avatar to climb out of the water.
eg
s119SwimExitRgn:
quickscript:
selfanimation:
animation: DoorButtonTouch
to see if a global animation could work
I feel quite dumb that I can't get this to work let alone getting the avatar to climb out of the water.
Better to have loved and lost than never to have loved at all
Re: Non GlobalAnimations test age
Perhaps that quickscript is broken. I have seen others report it did not work. Most of us use avatar animations with the simpleclick quickscript (or with a full logic script).
"It is in self-limitation that a master first shows himself." - Goethe