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Re: Non GlobalAnimations test age
Posted: Wed Jul 16, 2008 4:31 am
by Lontahv
Maybe you could just page them in with Python (very simple) then play them with alc-script. The only problem with this is that if AhraPahts lost the .pak when you went into the region you'd end up with a CTD.

Re: Non GlobalAnimations test age
Posted: Fri Jul 18, 2008 10:26 am
by D'Lanor
Even more simple... add this to the fni file of the age:
Nav.PageInHold FemaleSwimDockExit
Nav.PageInHold MaleSwimDockExit
Re: Non GlobalAnimations test age
Posted: Fri Jul 18, 2008 10:52 am
by Robert The Rebuilder
In Blender, you could just add those lines to the end of the "init" Text object. They'll be written into the FNI file during export.
Good find, D'Lanor!
Re: Non GlobalAnimations test age
Posted: Fri Jul 18, 2008 5:06 pm
by Grogyan
Lontahv wrote:Here's an example of what you can do with other-age Avatar-anims. When you link to this age try to climb the wall.
You'll notice that none of the anims are from the global Prps(except the avatar-idle/run/etc. if you're picky

).
It's nowhere near perfect, I just wanted to share this with you.
http://lontahv.googlepages.com/OneShotMod_example.zip~Lontahv
I don't suppose you have the Blend file, so that we can see how you had everything setup?
Thanks
@D'Lanor, I then assume that the rest of the AlcScript would stay the same by putting that into the fni?
Re: Non GlobalAnimations test age
Posted: Fri Jul 18, 2008 6:35 pm
by Lontahv
Let me look into getting that file.
Re: Non GlobalAnimations test age
Posted: Fri Jul 18, 2008 6:52 pm
by Lontahv
http://lontahv.googlepages.com/climb.blendThere we go.
That just has a python trigger... and I didn't know how those worked at the time so... it may be a bit lame and bad-example-y.

Re: Non GlobalAnimations test age
Posted: Fri Jul 18, 2008 7:30 pm
by Grogyan
Oh cool, thanks for that.
Now I have a better idea of what is happening
Re: Non GlobalAnimations test age
Posted: Sat Jul 19, 2008 12:15 am
by D'Lanor
Grogyan wrote:@D'Lanor, I then assume that the rest of the AlcScript would stay the same by putting that into the fni?
Yes
Re: Non GlobalAnimations test age
Posted: Sat Jul 19, 2008 11:45 pm
by Grogyan
Well i've tried several variations, aand I have concluded that i can't get any oneshot animations to work
eg
s119SwimExitRgn:
quickscript:
selfanimation:
animation: DoorButtonTouch
to see if a global animation could work
I feel quite dumb that I can't get this to work let alone getting the avatar to climb out of the water.
Re: Non GlobalAnimations test age
Posted: Sun Jul 20, 2008 12:52 am
by D'Lanor
Perhaps that quickscript is broken. I have seen others report it did not work. Most of us use avatar animations with the simpleclick quickscript (or with a full logic script).