Re: Leadership Poll
Posted: Wed Nov 07, 2007 11:27 pm
This isn't really an argument against yours, but I will note that Cyan is more likely to communicate with someone who presents themselves as some sort of leader rather than just a representative.
A little more pertinent and center to my way of thinking however is that in order to "just make Ages", we need some sort of final say as to our direction. I agree that the purely democratic and free process will doubtlessly lead to some Ages, I just don't think they'll get done nearly as quickly or as efficiently.
Just to clarify, I don't want to limit that democratic process. The council system would just be in place to lead resources into priorities like the Showcase Age. Any of the contributors would be more than welcome to go off and work on their own projects whenever they wish.
It's sorta like.. ever played Savage? It's a mix of an MMORPG and an RTS. Everybody plays the individual units while one player is the commander and controls the whole board. The commander can make a huge arrow appear on the map to direct people to attack one place, but the players have the choice to refuse and go off doing their own thing. However, if the players listen to the commander's guidance and attack in unison, the team has a much better chance of winning. I think we need a council for guidance or we'll be too scattered to attack one project with our full might.
A little more pertinent and center to my way of thinking however is that in order to "just make Ages", we need some sort of final say as to our direction. I agree that the purely democratic and free process will doubtlessly lead to some Ages, I just don't think they'll get done nearly as quickly or as efficiently.
Just to clarify, I don't want to limit that democratic process. The council system would just be in place to lead resources into priorities like the Showcase Age. Any of the contributors would be more than welcome to go off and work on their own projects whenever they wish.
It's sorta like.. ever played Savage? It's a mix of an MMORPG and an RTS. Everybody plays the individual units while one player is the commander and controls the whole board. The commander can make a huge arrow appear on the map to direct people to attack one place, but the players have the choice to refuse and go off doing their own thing. However, if the players listen to the commander's guidance and attack in unison, the team has a much better chance of winning. I think we need a council for guidance or we'll be too scattered to attack one project with our full might.