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Re: Maintainer Traning Age
Posted: Fri Apr 25, 2008 7:08 pm
by groath
oh lol sorry for the question mark that was spoes to be a ! but yah sounds cool oh and ill start working on the room with the spikes falling... muhahahah!
Re: Maintainer Traning Age
Posted: Fri Apr 25, 2008 9:54 pm
by Grogyan
Try loading the Age into the game and then see what it does.
I know for a fact that a transparent texture in Blender will show stuff behind it that it shouldn't, but in game it looks fine
Re: Maintainer Traning Age
Posted: Sat Apr 26, 2008 3:22 am
by D'Lanor
Probably another mesh coming through that shouldn't. Try setting the Zoffset value to 2.
Edit: Oh wait, that was a Blender screenshot? What Grogyan said then. If it still shows up like that in Uru you can play with the Zoffset.
Re: Maintainer Traning Age
Posted: Sat Apr 26, 2008 3:48 am
by Justintime9
It's an URU screenshot
Edit: Ok, I changed the Z-Ofset to 2, but that still didn't work... when I exported it to URU it didn't change at all...
Re: Maintainer Traning Age
Posted: Sat Apr 26, 2008 4:23 am
by D'Lanor
Are there many objects with transparent textures in your age? I found it impossible to make more than 3 transparent objects behave well in the same age. Actually one object is still bugged in Prad but the effect in this case looked good.
Re: Maintainer Traning Age
Posted: Sat Apr 26, 2008 5:46 am
by Justintime9
um... yes, the walls are transparent too... perhaps that's unnecessary
Re: Maintainer Traning Age
Posted: Sat Apr 26, 2008 1:08 pm
by Jojon
So that is not a weighed companion cube transport tube, then? *disappointment*

Re: Maintainer Traning Age
Posted: Sat Apr 26, 2008 3:47 pm
by Justintime9
Ok, I figured it out... When I created it, I extruded it from cubes, and I had a bunch of extra planes under the platform.