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Re: Wave Problems: is it my video card?

Posted: Tue Jul 08, 2008 8:50 am
by diafero
Lontahv wrote:Paradox seems to see his wavesets ok under wine. Maybe you need a wine-driver or something idk

Strange. I just checked it again, changed the graphics settings to the maximum, and Gira looks like this:
Image

AFAIK wine does not need a special driver, it uses what X provides. Perhaps his graphics driver is better... I've got a NVidia GeForce 8500 and I'm using driver version 169.12

Btw, what does "idk" mean...?

Re: Wave Problems: is it my video card?

Posted: Tue Jul 08, 2008 11:43 am
by andylegate
normally "idk" means "I Don't Know"

Re: Wave Problems: is it my video card?

Posted: Tue Jul 08, 2008 12:01 pm
by Nadnerb
that picture is rather strange. It looks like it's _trying_ to display the waveset, but something about the driver is different enough that the resulting display looks somewhat messed up. The low-res surface in gira doesn't look like that, and the base color of the waveset (without any effects) looks like that.

But yeah, Dox does all his testing under Wine, and this leaves some rather strange effects when people running uru naively get to trying his stuff out. >.> Anyway, Lon's right, I'm reasonably sure that one of the first pictures of a good waveset was taken under wine, though his install may have some tweaks...

Re: Wave Problems: is it my video card?

Posted: Tue Jul 08, 2008 2:38 pm
by Paradox
I had one noticeable bug with wavesets on wine, and I don't know how bad it really is, since I've only ever looked at my own wavesets, not the Cyan ones.

The waveset works great for the most part, but the edges seem to replace themselves with a semi-opaque colour. As I move closer (so more of the waveset is in view), more of it stops rendering the dynamic map and starts appearing as flat planes.

Re: Wave Problems: is it my video card?

Posted: Tue Jul 22, 2008 5:11 am
by Robert The Rebuilder
My laptop isn't displaying the high-res wavesets, and I was wondering if anyone knows what is the DirectX "caps" or capability that is required to show them? My card has vertex and pixel shaders version 3, so that isn't the problem.

Re: Wave Problems: is it my video card?

Posted: Tue Jul 22, 2008 10:17 pm
by Grogyan
Uru Pots doesn't support laptops for graphics, so no go for go GeForce or ATI or Intel

Re: Wave Problems: is it my video card?

Posted: Wed Jul 23, 2008 12:04 am
by Tsar Hoikas
Robert The Rebuilder wrote:My laptop isn't displaying the high-res wavesets, and I was wondering if anyone knows what is the DirectX "caps" or capability that is required to show them? My card has vertex and pixel shaders version 3, so that isn't the problem.


Too bad, you're just not going to see any wavesets.

Re: Wave Problems: is it my video card?

Posted: Wed Jul 23, 2008 12:33 am
by Trylon
Grogyan wrote:Uru Pots doesn't support laptops for graphics, so no go for go GeForce or ATI or Intel


Unless ofcourse your laptop includes a GeForce or ATI chip, then it's likely Uru will run :)

I used to have a laptop that had a decent ATI chip. The one I have now uses one of those stupid Chips&Tech 65000 chips with shared video memory - yech!

Re: Wave Problems: is it my video card?

Posted: Wed Jul 23, 2008 12:42 am
by Tsar Hoikas
Trylon wrote:
Grogyan wrote:Uru Pots doesn't support laptops for graphics, so no go for go GeForce or ATI or Intel


Unless ofcourse your laptop includes a GeForce or ATI chip, then it's likely Uru will run :)

I used to have a laptop that had a decent ATI chip. The one I have now uses one of those stupid Chips&Tech 65000 chips with shared video memory - yech!


*insert buzzer here* Wrong. ATI Radeon 9000... No go.

Re: Wave Problems: is it my video card?

Posted: Wed Jul 23, 2008 1:33 am
by Grogyan
Laptops support is for Go GeForce series, it clearly states on the box that intel graphics and laptops aren't supported.

MOUL and MORE WILL support laptops, though i'm not 100% certain of it for advanced stuff like wavesets