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Re: You call that power, this is power
Posted: Fri Jul 11, 2008 11:36 pm
by Lontahv
IMO, PhysX+Graphics = crappy-everything.
You can most likely see how bad both of the things are by adding the cost of a physX card and a graphics card and seeing if it's higher.
Also, anything published by UbiSoft will use the vastly better Havok physics-engine that will have no improvement with this card. I don't buy the idea of PhysX being the future somehow (MOUL was horribly buggy with it... uh, hope that wasn't Cyan's fault *runs away*).

Re: You call that power, this is power
Posted: Sat Jul 12, 2008 12:12 pm
by Kato
Man I want a 2 series.
I remember when 8800GTX (my card) was the absolute top of the line in consumer cards. I paid $600 for that thing. Had to sell all my stuff. Now...now it's not so great

Oh well. It serves me well. I run most games on high with DX10 and AA.
-Kato
Re: You call that power, this is power
Posted: Sat Jul 12, 2008 12:19 pm
by Tsar Hoikas
Lontahv wrote:IMO, PhysX+Graphics = crappy-everything.
You can most likely see how bad both of the things are by adding the cost of a physX card and a graphics card and seeing if it's higher.
Also, anything published by UbiSoft will use the vastly better Havok physics-engine that will have no improvement with this card. I don't buy the idea of PhysX being the future somehow (MOUL was horribly buggy with it... uh, hope that wasn't Cyan's fault *runs away*).

It is Cyan's fault that the physics were bad in MOUL. Other PhysX games work great, and nVidia made a great move by buying them out to implement the hardware physics on their GPUs... We are entering an era of gaming where more and more realism is becoming necessary. Physics calculations are becoming more and more strenuous. Physics cards on the GPU will be great for those who don't own Quad-Core CPUs and those game developers who are too lazy to utilize multiple cores.
Also, need I mention PhysX is free for Windoze, Linux, and Mac (with paid licenses for Xbox 360 and PS3)? You have to pay for certain levels of professional support and the source code... But hey, it's a good deal all around! I don't see Havok doing that.
Re: You call that power, this is power
Posted: Sat Jul 12, 2008 3:23 pm
by Zrax
I actually got the 8800 GTS512 (the G92 one) shortly after it came out too, but I really don't see any reason to upgrade to the 260/280s yet... So far, the only game that I have that I can't run at maximum quality settings is Crysis (which is funny, since it came free with the card

), and that's saying a lot. I think for now I'd rather wait until they release something with PS 4.1 to catch back up with ATi, and until then I'd probably rather try out a quad-core Phenom or something and see what that does for me

And I'm afraid I have to agree with Hoikas on the PhysX issue... I've been looking at a LOT of games lately that use PhysX for their physics, and am generally quite impressed with it... It seems that MOUL has integrated it quite poorly, but this doesn't seem to be the norm in my experiences. I can't say anything for the PhysX hardware acceleration though, as I've not tried that thus far.
Re: You call that power, this is power
Posted: Sat Jul 12, 2008 4:38 pm
by Grogyan
I'm in the same situation with my 8800GTS 512 (G92), Crysis is no problem with the card, but could be better if I install a Windows 64 bit OS
I won't get Vista, and if I do get a 64 bit Windows OS it will mean a new system, that which I totally cannot afford
My system is adequate for the moment