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Re: Uru is OURS

Posted: Fri Dec 12, 2008 7:09 pm
by GPNMilano
I'd jump on the chance to update the Cleft so one can travel from their to the shaft to D'ni realistically again. But I down thats going to happen.

Re: Uru is OURS

Posted: Fri Dec 12, 2008 7:11 pm
by BAD
Why? That sounds like something that may require getting permission from CYan with the Myst V stuff, but I would think it's well int he realm of possible.

Re: Uru is OURS

Posted: Fri Dec 12, 2008 7:17 pm
by Paradox
My goal is a plGLPipeline using OpenGL to port Uru/Plasma natively to Linux and Mac.

Re: Uru is OURS

Posted: Fri Dec 12, 2008 7:20 pm
by Chacal
My memory fails me. Have I heard a few months ago that MOUL was hosted on Windows servers instead of Linux?

Re: Uru is OURS

Posted: Fri Dec 12, 2008 7:21 pm
by D'Lanor
Before you all go wild: The article said Cyan will still be hosting the dataserver. So adapted content will have to go through an approval process much like the original MORE plan.

Re: Uru is OURS

Posted: Fri Dec 12, 2008 7:25 pm
by GPNMilano
BAD wrote:Why? That sounds like something that may require getting permission from CYan with the Myst V stuff, but I would think it's well int he realm of possible.


Doubt. I meant Doubt thats going to happen. For the reasons you stated.

I already made a somewhat working version with PyPRP, that allowed me to take a ladder down into the caldera, and into Tiana's cave. Blockade of a rubble covering the cave opening into the shaft. With a Bahro stone in the rubble that links to the other side.

On the other side, I can either walk, or (once I'm done fixing the elevators) ride down to the bottom of the shaft, at which point another bahro stone links to a tunnel system, which ends in the cavern.

Thats the plan anyway.

I also want to have a go at some custom avatars. But that will require the Source. *checks GoogleCode and LaunchPad again*

Re: Uru is OURS

Posted: Fri Dec 12, 2008 7:44 pm
by Whilyam
There's a difference between "anarchy" and "diversity". I see a great possibility for "diversity" as in a number of servers/shards/whatever opening up to cater to your flavor of Uru. Those servers, etc. will rise and fall based on the quality of their content and the ability of them to provide an environment which attracts the most people. "Anarchy" occurs when people take those differences personally and act to stop them.

Re: Uru is OURS

Posted: Fri Dec 12, 2008 8:08 pm
by Aloys
D'Lanor wrote:Before you all go wild: The article said Cyan will still be hosting the dataserver. So adapted content will have to go through an approval process much like the original MORE plan.

Oops, I nearly missed that. That should be cleared up ASAP with Cyan, as that wouldn't be a minor thing.. With their limited ressources I don't see how they could handle that..

Re: Uru is OURS

Posted: Fri Dec 12, 2008 8:08 pm
by Chacal
D'Lanor wrote:Before you all go wild: The article said Cyan will still be hosting the dataserver. So adapted content will have to go through an approval process much like the original MORE plan.


Not at all. He said "We will also host a data server with the data for MystOnline". Which makes sense, as some people will want the possibility of getting original, unmodified MOUL content. Even now, with Alcugs shards, some Ages can be hosted on specific data servers. But you know this already as you were a UU shard owner.

However in a subsequent post on MOUL forums, Chogon added that such a data server will have to wait for some time.

Re: Uru is OURS

Posted: Fri Dec 12, 2008 9:51 pm
by Sophia
Just a question: it came up on MOUL briefly, actually Lontahv mentioned it, if people (can) have their own dataset, what about corrupted vaults and all that? Or wouldn't it be the same with the MOUL source code (rather than the old UU or alcugs)? Or would that be something to hammer out shortly?