[ Showcase ] GoW - Age

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
User avatar
Grogyan
Posts: 1203
Joined: Thu Oct 11, 2007 1:27 am
MOULa KI#: 0

Re: [ Showcase ] GoW - Age

Post by Grogyan »

Boblishman is great at texturing, and Bob is teasing Chacal.

Looks great what you have so far, and would look even better with "weathering", where by you make the texture look aged, and worn, rusted etc
Better to have loved and lost than never to have loved at all
User avatar
Oneironaut
Posts: 37
Joined: Tue Jan 22, 2008 4:18 pm
MOULa KI#: 0
Location: Germany

Re: [ Showcase ] GoW - Age

Post by Oneironaut »

@Grogyan: Ok, I get it ^^

Finally, the Cave Walls are Ready. The Textures are only Placeholder.
The walls are 12m / 1705Tris (1423Poly)
The next will be the Ceiling UV and Smoothing goups, model is already created.
Attachments
konzept01.jpg
konzept01.jpg (238.56 KiB) Viewed 3432 times
Höhlenwände.jpg
Höhlenwände.jpg (157.64 KiB) Viewed 3443 times
ardent red
Posts: 150
Joined: Fri Apr 18, 2008 3:41 pm
MOULa KI#: 0
Location: The big little New Zealand

Re: [ Showcase ] GoW - Age

Post by ardent red »

This is some really impressive work, man! The rocks look like they're shaping up really well- I can't wait to explore this age. Keep up the good work :D
User avatar
Oneironaut
Posts: 37
Joined: Tue Jan 22, 2008 4:18 pm
MOULa KI#: 0
Location: Germany

Re: [ Showcase ] GoW - Age

Post by Oneironaut »

Thx, ardent red ;)

And here is the next one:
Attachments
BearbeiteterStalagmit.jpg
BearbeiteterStalagmit.jpg (99.7 KiB) Viewed 3410 times
User avatar
Lontahv
Councilor of Artistic Direction
Posts: 1331
Joined: Wed Oct 03, 2007 2:09 pm

Re: [ Showcase ] GoW - Age

Post by Lontahv »

Outstanding!

The meshes look really great--about the same poly-res as Cyans models. :D
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
User avatar
Oneironaut
Posts: 37
Joined: Tue Jan 22, 2008 4:18 pm
MOULa KI#: 0
Location: Germany

Re: [ Showcase ] GoW - Age

Post by Oneironaut »

Thx Lontahv


Here's the progress:
Attachments
Stalagmit03.jpg
Stalagmit03.jpg (149.7 KiB) Viewed 3394 times
Stalagmit02.jpg
Stalagmit02.jpg (135.29 KiB) Viewed 3395 times
User avatar
Oneironaut
Posts: 37
Joined: Tue Jan 22, 2008 4:18 pm
MOULa KI#: 0
Location: Germany

Re: [ Showcase ] GoW - Age

Post by Oneironaut »

Ok, i think its 60% Modeled... 8.400 Polys 8-)
Attachments
Stalagmit04.jpg
Stalagmit04.jpg (179.12 KiB) Viewed 3363 times
diafero
Deep Island Admin
Posts: 2972
Joined: Mon May 05, 2008 5:50 am
MOULa KI#: 0
Location: Germany

Re: [ Showcase ] GoW - Age

Post by diafero »

Wow, cool :) I really like it! I hope you can do a first release as early as possible :D
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

Deep Island Shard | Offline KI
Shoggoth
Posts: 91
Joined: Thu Jan 15, 2009 10:27 am

Re: [ Showcase ] GoW - Age

Post by Shoggoth »

These are amazing. If the Cyan plugin isn't released when you finish, could you put these in Blender format (export from 3DS as a .obj, import to Blender, probably split into multiple objects due to polycount) and release the Age anyway? I really want to explore this one.
User avatar
Chacal
Posts: 2515
Joined: Tue Nov 06, 2007 2:45 pm
MOULa KI#: 0
Location: Quebec, Canada

Re: [ Showcase ] GoW - Age

Post by Chacal »

This looks great, in a Kadish meets Todelmer way.
Chacal


"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
Post Reply

Return to “Building”