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Re: Using Alternate-Reality Game Elements in OSMO

Posted: Fri Feb 20, 2009 2:44 pm
by Chacal
Please don't take anything we say seriously. :P

Re: Using Alternate-Reality Game Elements in OSMO

Posted: Fri Feb 20, 2009 11:12 pm
by Trylon
Yeah, I wasn't making fun of you, I just thought the spelling error was funny.

I was just fooling around, no harm intended.

Re: Using Alternate-Reality Game Elements in OSMO

Posted: Mon Feb 23, 2009 10:53 pm
by robbieagray
Trylon wrote:Yeah, I wasn't making fun of you, I just thought the spelling error was funny.

I was just fooling around, no harm intended.


Sorry guys if it seems that I just can't take a joke. it is just that I am a very serious person when it comes to writing storylines and myst of course(one of my favorite games).

As for an alternate reality Cyan did something like that with the Kadish Vault and Phil's Relto. Maybe we can do something very simular with our own ages.