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Re: Breldur, my new age

Posted: Mon Mar 02, 2009 12:34 pm
by Jonnee
Thank you for giving me the advice. I was able to export the age. :P

Re: Breldur, my new age

Posted: Fri Mar 20, 2009 1:55 pm
by Jonnee
Hi, friends!

Today I've found some nice textures of palm leafs including alpha map on the internet. Nice! That's what I was looking for. 8-)
So I could create some nice and Cyan style looking palm trees for my age.
Sadly the high number of leafs causes horrible lags to the age. I had the idea that the sky moves around the horizon slowly. But now it's not able anymore to look up to the palms with the moving sky in the background. My computer can't display it, it's to much work for this old machine... :D
I think I have to stop the background animation. It's kind of sad...

Anyway. I took a new screen shot of Breldur. Hope you like it! 8-)

Breldur02
Breldur02
Breldur02.jpg (51.79 KiB) Viewed 5619 times

Re: Breldur, my new age

Posted: Fri Mar 20, 2009 2:04 pm
by Grogyan
OMG, medic!

Grogyan fall over backwards.

That looks like an Age created by Cyan, looks gorgeous.

Tip, for leaves, use rectangular planes and alpha textures

Re: Breldur, my new age

Posted: Fri Mar 20, 2009 3:20 pm
by Jojon
Absolutely beautiful! Laki Ahn reimagined. :)

Surely just spinning the sky should put pretty much no load whatsoever on the system, though?

Re: Breldur, my new age

Posted: Fri Mar 20, 2009 5:39 pm
by Aikijitsu
I see no intro forum..yet. I'm new here. Glad to see Uru lives on for a person who's been gone for Ages. (About 5 years)

Excellent graphics. Are you sure you don't have a few Cyan employees tied to a chair in your basement?
I can't wait to get uru so Ican actually import all of these awesome fan ages.

Re: Breldur, my new age

Posted: Sat Mar 21, 2009 12:40 am
by Marcello
*Tries to pick up Grogyan, can't keep standing himself - eating dust now because his mouth was open with amazement!* lol

That... looks.... absolutely... stunning!! Great, great textures, and by the looks of it great concept and layout of the age. Any plans on sharing this with us like... today ;) ;)

Somehow I can't believe the leaves and the sky aren't possible. I do assume each big leave is one plane? If each part of that is a plane, yes then it would be too much. You should be able to get this to work. I'm sure :)

Re: Breldur, my new age

Posted: Sat Mar 21, 2009 3:41 pm
by Grogyan
Me returns from hospital with an acute case of shock and amazement.

Thanks for the help Marcello

Re: Breldur, my new age

Posted: Sun Mar 22, 2009 12:21 am
by Jonnee
Thank for all of that "Oooh" and "Aaah"!! :lol: Grogyan, are you well?? You're some green about the gills. :twisted: :D

I reworked the palms and tried to export the age five times. But the memory error has returned. :shock:
It's another kind of that error, seems to be caused by the palmes - but I'm not sure and really can't explain it for myself. Some huge objects got deleted, and now there are less faces in the age than before adding the palmes. It seems to be a real memory error, because it always happens at a different point of the exporting progress - but always close to it's end.

Have to fix it and don't know how to do. I don't want to lose the palm trees. *grrrrrr*
There are many objects that have to be added to the age: Some caves, stairs, ways, bridges, etc... What if it is really a memory error?? :o
Omg, don't want to think about this....

Re: Breldur, my new age

Posted: Sun Mar 22, 2009 3:30 am
by Christian Walther
Can you try replacing your C:\Programme\blender-2.46-windows\.blender\scripts\prp_Stream.py file with the one at http://svn.guildofwriters.com/pyprp/contrib/CWalther/stable/src/prp_Stream.py (use right-click and Save as)? I removed a small memory inefficiency there. I'm not convinced that it's the root cause of your and the other recently reported memory errors though.

Re: Breldur, my new age

Posted: Sun Mar 22, 2009 9:30 am
by ddb174
It might also be possible to avoid the problem by putting some of the things on a separate page. (And if you don't change some objects often, you can also save a lot of time when exporting, by not exporting that page each time.)