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Posted: Tue May 09, 2006 9:31 pm
by J'anim Paedet
Just so you know, the Hub textures are all done. The only holdup is that the file is now too large to send via email. Aloys and I are trying to think of an alternate method to send it, but in the long run I think we're going to need a server again. Any updates on the server situation?
Posted: Wed May 10, 2006 5:24 am
by Starfyre
I just never got around to it again. I can have it done by the end of the day.
Posted: Wed May 10, 2006 9:45 am
by Aloys
I will downsize things a bit and see how it looks; but it might not be before this week end. (J'anim, as you point out I'll take your opinion on this matter with a large gain of salt
Also, i have found why the textures are mixed up, every objects need an individual material <_< And there are over 1500 objects in the scene (hub not included) I think I'll have to spend some more fun time fixing hundreds of objects one by one... :ph34r:
BTW, has anyone gotten a look at the Blender version and seen if the textures work?
Once the textured version of the Hub is in and once the collision around the hub is fixed and move the linkin spot to the hub and put some barriers up. Then I will be ready to put Version 1 of Ahra Pahts into UAM.
Are we ready to make that 'public' yet? There are still a number of things that IMHO would need to be done before we can make that public. See 'For following versions' in my first post above for an idea.
I think we'd rather release a near final version than something still under construction, don't you think?
Also that's good new about the server.

Posted: Fri May 12, 2006 8:48 pm
by Robert The Rebuilder
[quote="Aloys"]BTW, has anyone gotten a look at the Blender version and seen if the textures work?
Yes, Aloys - I just downloaded the .BLEND file and exported it. The textures look great. Lookie: it's me in Ahra Pahts!

You may already know this, but if you turn around and run down the street, you'll fall through after a few steps. There must be so many streets and walls to keep track of.
But this is such a big step: finally to be able to explore the city! Bring on the developers!
Posted: Fri May 12, 2006 9:04 pm
by Aloys
[quote="Robert The Rebuilder"] [quote="Aloys"]BTW, has anyone gotten a look at the Blender version and seen if the textures work?
Yes, Aloys - I just downloaded the .BLEND file and exported it. The textures look great. Lookie: it's me in Ahra Pahts!
Sorry, I meant: are the textures ok *in Blender*? If you switch the view to textured mode do they show up?
And yes, I'm aware of the collision issue. As as I said in my release notes above there are several ones but I know whats wrong so it's fine.
Thanks for pointing it out though.
BTW, I got to work on the new version a bit and I'm confident I'll release it this week end. It'll fix up the textures and enhance many other things.