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Re: Offline KI 3.1

Posted: Thu Jan 21, 2010 11:37 am
by Charura
I always wondered why that dead end was there...I thought maybe a door or something...not a Bahro stone... :?

Re: Offline KI 3.1

Posted: Mon Jan 25, 2010 7:40 pm
by keiya
And another way to accidentally sequencebreak the crap out of To D'ni :P

Now if only we could get the Wall area open, and the controlpanels there. Even non-functional, it'd be pretty nice to not have to noclip into there!

Re: Offline KI 3.1

Posted: Mon Jan 25, 2010 11:44 pm
by Karkadann
or perhaps another Linking stone that leads us into the wall might me nice. something new to look for..........

Re: Offline KI 3.1

Posted: Tue Jan 26, 2010 12:07 am
by Chacal
keiya wrote:And another way to accidentally sequencebreak the crap out of To D'ni :P

Now if only we could get the Wall area open, and the controlpanels there. Even non-functional, it'd be pretty nice to not have to noclip into there!
What, haven't we done that already? This works on my POTS installation. diafero, I thought that part was fixed.

Re: Offline KI 3.1

Posted: Tue Jan 26, 2010 12:55 am
by keiya
I don't see the panels, or have access to the wall-area. (If I flymode in, it acts sensibly (doesn't crash, I can walk on stuff, the ladder works) though.)

Maybe it's 'cause it's an old save from before I installed Offline KI or something. I can try a new one.

EDIT: That didn't do it either.

Re: Offline KI 3.1

Posted: Tue Jan 26, 2010 2:44 am
by diafero
I never got any files which make the wall tubes to get into the area working, so the Offline KI has nothing like that.

Re: Offline KI 3.1

Posted: Tue Jan 26, 2010 7:30 am
by Chacal
I'll put that on my to-do list.

Re: Offline KI 3.1

Posted: Tue Jan 26, 2010 10:01 am
by diafero
Sounds great :)

Re: Offline KI 3.1

Posted: Tue Jan 26, 2010 6:24 pm
by Chacal
It is two kilometers long.

Re: Offline KI 3.1

Posted: Wed Jan 27, 2010 1:02 am
by diafero
Well, that's a short one then, isn't it?