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Re: Z-Buffer (?) Problems
Posted: Tue Feb 16, 2010 9:53 am
by ZURI
I figured it out. The face has to be textured before it can be made twosided.

Geeze.... I've been looking for 2 months for the answer to that..... It's too bad though. I wanted to use a two-sided non-texured plane. I like the weird "candy" look from plasma and wanted to exploit it.
Thanks again dendwaler. I hope in the end, this answers the original poster's question. You can have your thread back now.

Oh, Captain, make sure you don't have collision turned on for any visible meshes. I've had problems with textures showing on meshes with collision properties...

Re: Z-Buffer (?) Problems
Posted: Wed Feb 17, 2010 2:10 pm
by The Captain
ZURI wrote:Sorry to hijack the thread, but still no cake.
Zuri, not a problem, you seem to have similar problems to me anyway.
I'll try flipping faces for the textures.
I've also encountered a problem with a new age, and it's definitely the Z-Buffer again. I'm not at my good computer, but here's a rough idea of what's happening:
The object in red is a bush, the gray block is an island
Here's what it looks like in URU:

- Yeah, I know great quality.
- Result.JPG (4.59 KiB) Viewed 2172 times
Here's what it's supposed to look like/ looks like after I render it in Blender:

- (Artists misrepresentation)
- Desired.JPG (4.42 KiB) Viewed 2172 times
I've tried setting up the Z-Buffer in the following ways:
Red: +1
Grey:0
Red:0
Grey:0
Red:0
Grey:+1
Red:+1
Grey:+1
I used the "Your First Real Age" tutorial on the Wiki, but nothing it had to say seemed to help.
What should I do?
Re: Z-Buffer (?) Problems
Posted: Wed Feb 17, 2010 2:42 pm
by dendwaler
I suppose your are talking about transparent objects?
Because the Z buffer is only used for transparents.
further,
The red and the white cube are two separate meshes forming 1 object.
Or are these 2 objects?
Sorry but the problem still is a bit abstract to me.
may be you have to change the rendering passindex for the red object to a higher number
(see attachment)
f7
object and links window
change passindex
or you have to use some alcscipt for the red object.
like this:
Redobject:
visual:
renderlevel:
major:
- late
minor:
- blend
Re: Z-Buffer (?) Problems
Posted: Wed Feb 17, 2010 2:50 pm
by The Captain
The red cube and the white are two completely different objects.
I realize my wording can be funny at times, but the problems I'm having occurred at step "2.1.3 Texturing" of this tutorial:
http://www.guildofwriters.com/wiki/Planting_Some_GrassI'll try what you recommended in the above post. Thanks.
Re: Z-Buffer (?) Problems
Posted: Thu Feb 18, 2010 2:29 am
by diafero
Isn't the PassIndex nowadays used for that kind of object sorting?