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Re: Z-Buffer (?) Problems

Posted: Tue Feb 16, 2010 9:53 am
by ZURI
I figured it out. The face has to be textured before it can be made twosided. :oops: Geeze.... I've been looking for 2 months for the answer to that..... It's too bad though. I wanted to use a two-sided non-texured plane. I like the weird "candy" look from plasma and wanted to exploit it.

Thanks again dendwaler. I hope in the end, this answers the original poster's question. You can have your thread back now. :lol:

Oh, Captain, make sure you don't have collision turned on for any visible meshes. I've had problems with textures showing on meshes with collision properties... :)

Re: Z-Buffer (?) Problems

Posted: Wed Feb 17, 2010 2:10 pm
by The Captain
ZURI wrote:Sorry to hijack the thread, but still no cake.



Zuri, not a problem, you seem to have similar problems to me anyway.

I'll try flipping faces for the textures.

I've also encountered a problem with a new age, and it's definitely the Z-Buffer again. I'm not at my good computer, but here's a rough idea of what's happening:

The object in red is a bush, the gray block is an island

Here's what it looks like in URU:
Yeah, I know great quality.
Yeah, I know great quality.
Result.JPG (4.59 KiB) Viewed 2172 times


Here's what it's supposed to look like/ looks like after I render it in Blender:
(Artists misrepresentation)
(Artists misrepresentation)
Desired.JPG (4.42 KiB) Viewed 2172 times
I've tried setting up the Z-Buffer in the following ways:

Red: +1
Grey:0

Red:0
Grey:0

Red:0
Grey:+1

Red:+1
Grey:+1
I used the "Your First Real Age" tutorial on the Wiki, but nothing it had to say seemed to help.
What should I do?

Re: Z-Buffer (?) Problems

Posted: Wed Feb 17, 2010 2:42 pm
by dendwaler
I suppose your are talking about transparent objects?
Because the Z buffer is only used for transparents.
further,
The red and the white cube are two separate meshes forming 1 object.
Or are these 2 objects?
Sorry but the problem still is a bit abstract to me.

may be you have to change the rendering passindex for the red object to a higher number
(see attachment)
f7
object and links window
change passindex


or you have to use some alcscipt for the red object.
like this:

Redobject:
visual:
renderlevel:
major:
- late
minor:
- blend

Re: Z-Buffer (?) Problems

Posted: Wed Feb 17, 2010 2:50 pm
by The Captain
The red cube and the white are two completely different objects.

I realize my wording can be funny at times, but the problems I'm having occurred at step "2.1.3 Texturing" of this tutorial: http://www.guildofwriters.com/wiki/Planting_Some_Grass

I'll try what you recommended in the above post. Thanks.

Re: Z-Buffer (?) Problems

Posted: Thu Feb 18, 2010 2:29 am
by diafero
Isn't the PassIndex nowadays used for that kind of object sorting?