Exporting as Obj
- kaelisebonrai
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Re: Exporting as Obj
Well.. if you cannot distribute them.. you can't release an Age using them, either, as that is a form of distribution. All those textures sit in the textures prp, and its quite trivial to extract them.
- tachzusamm
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Re: Exporting as Obj
True, it is a form of distribution. But I think we should make a difference here.
If we take for example "cgtextures": The author and maintainer of this webside states that the textures he provides are explicitely meant to be used in games.
But because of how computer graphics work, especially realtime-rendering, you always have to include the textures in the game - and I don't know a single game where you can't extract the textures back.
So I think the pure form of redistribution of textures means exactly this; distributing them directly, with the intention of distributing the textures, and only them.
In any form, like on a website, on a CD, USB-stick, but as a texture collection.
By the way, although I extracted many textures from some games (for personal use, like learning, modding, trying things out), I would never re-use them for own projects - just because I don't know where they come from or which licenses are applied to them. And I think everybody else here would behave in a similar way.
@kaelisebonrai: Don't get me wrong. This is not a contra (does one say this in english?); I think the implications of your statement are those I tried to explain further.
If we take for example "cgtextures": The author and maintainer of this webside states that the textures he provides are explicitely meant to be used in games.
But because of how computer graphics work, especially realtime-rendering, you always have to include the textures in the game - and I don't know a single game where you can't extract the textures back.
So I think the pure form of redistribution of textures means exactly this; distributing them directly, with the intention of distributing the textures, and only them.
In any form, like on a website, on a CD, USB-stick, but as a texture collection.
By the way, although I extracted many textures from some games (for personal use, like learning, modding, trying things out), I would never re-use them for own projects - just because I don't know where they come from or which licenses are applied to them. And I think everybody else here would behave in a similar way.
@kaelisebonrai: Don't get me wrong. This is not a contra (does one say this in english?); I think the implications of your statement are those I tried to explain further.

Re: Exporting as Obj
Kaelis, I'm aware that of that unfortunate fact. However, if it's makes things easier, I modified some textures aquired from Genetica Textures. From what I read of their license, I am moved to agree with Tachzusamm. Their license is fairly straightforwards, and I believe the biggest reason for it restricting distribution of their textures - is due to the software that you need to download them.
Just to be sure, I will send them an email this weekend to clairify. Better safe than sorry!
Just to be sure, I will send them an email this weekend to clairify. Better safe than sorry!

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- kaelisebonrai
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Re: Exporting as Obj
tachzusamm wrote:By the way, although I extracted many textures from some games (for personal use, like learning, modding, trying things out), I would never re-use them for own projects - just because I don't know where they come from or which licenses are applied to them. And I think everybody else here would behave in a similar way.
Well.. as for using textures from other games, yes, people who have made ages have /definitely/ done so. Serene and other ages by Andy Legate are good examples of this. =P
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- Deep Island Admin
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Re: Exporting as Obj
To be more precise, these ages even use complete models from other games (namely Oblivion), not just textures.
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