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Re: Is this possible???
Posted: Tue Mar 16, 2010 10:46 pm
by kaelisebonrai
diafero wrote:1. Sounds like "normal" modelling with a special overlay texture, so that should be possible. Kaelisebonrai built a functional imager in his pub office.
Keep in mind, my Imager uses an experimental PyPRP version, an "unholy" combination of separate versions by Paradox and GPNMilano. And even then, I still alter the, um, dynamictextmap size by hand, thought there is supposed to be alcscript to do it, I've just never actually gotten the alcscript to /work/. But, this is only important if you need a dynamic text map, I'd think. So, if you didn't want people to be able to send custom stuff to it, (much like the one in the offline-Bevin), you could probably just animate a texture... Not sure on that, though.
Re: Is this possible???
Posted: Wed Mar 17, 2010 8:23 am
by D'Lanor
You do not need an "unholy" PyPRP version anymore. This modification should be in the trunk. You will still need the
nightly build though.
Revision: 452
Author: Paradox
Date: 7:26:02, Tuesday, November 03, 2009
Message:
Another fix so that DynaTextMaps are not ignored... *sigh*
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Modified : /trunk/PyPRP/prp_MatClasses.py
Revision: 451
Author: Paradox
Date: 6:36:13, Tuesday, November 03, 2009
Message:
Fix so that dynamictextmaps can be referenced as args for Python Scripts
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Modified : /trunk/PyPRP/prp_LogicClasses.py
Revision: 450
Author: Nadnerb
Date: 4:55:10, Wednesday, October 28, 2009
Message:
merging dox's merge of gpn's dynaTextMap addition
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Modified : /trunk/PyPRP/prp_File.py
Modified : /trunk/PyPRP/prp_MatClasses.py
Re: Is this possible???
Posted: Wed Mar 17, 2010 10:09 am
by GPNMilano
kaelisebonrai wrote:Keep in mind, my Imager uses an experimental PyPRP version, an "unholy" combination of separate versions by Paradox and GPNMilano. And even then, I still alter the, um, dynamictextmap size by hand, thought there is supposed to be alcscript to do it, I've just never actually gotten the alcscript to /work/..
What's your alcscript for the object with the dyntextmap? The alcscript works fine for me, so you might just be using it wrong.
Re: Is this possible???
Posted: Wed Mar 17, 2010 11:38 am
by Jadawin12
Thank you everyone so much for helping me with these. So from what I have gathered so far...
1. The Imager is completely possible and shouldn't be a problem.
2. The cat may be doable with either bones or shape keys and using curves to dictate movements...
3. I can do the butterfly thing by borrowing Kemo's particle engine... A few questions on that. if I want to make it seem like more of a swarm would I just double up and offset the engines? Secondly I can make the "particles look like small butterflies as opposed to little balls of light yes?
Re: Is this possible???
Posted: Wed Mar 17, 2010 6:58 pm
by Nadnerb
"Shape keys" in blender are more or less the equivalent of having a separate bone for every vertex in the mesh. (ie, each vertex can move independently) this is not a feature of plasma and thus will never be supported by pyprp.
As for the butterflies, Plasma's particle system only deals with sprites, so it would be better to use a bunch of animated butterfly pieces. (cyan even does this in Relto, though I think that's a MOUL only page)
Shiny
Posted: Wed Mar 17, 2010 7:56 pm
by Jadawin12
Ok doesn't sound too painful in theory... Oh this is probably a silly question but is it possible to make the floors in one of the Ages as shiny and nice as K'veer? The Age I am working on (the one including the butterlies actually) should have a polished well mantianed look.
Re: Shiny
Posted: Wed Mar 17, 2010 9:06 pm
by Lontahv
Jadawin12 wrote:Ok doesn't sound too painful in theory... Oh this is probably a silly question but is it possible to make the floors in one of the Ages as shiny and nice as K'veer? The Age I am working on (the one including the butterlies actually) should have a polished well mantianed look.
No. That exact effect is only available in MOUL. However, you are able to have shiny objects through
env maps. They're not as accurate as the K'veer floor reflection (meaning you probably won't be able to see you're avatar in the reflection) but they make stuff look nice and shiny nonetheless.

There isn't a GoW tutorial on how to use them. This is mainly because they show up in Uru like they do in Blender.
Re: Is this possible???
Posted: Wed Mar 17, 2010 11:57 pm
by Shoggoth
Alternatively, if you just want to do an area like the floor, and the room isn't too complex, you could use the mirrored-model trick. Make the floor partially transparent and put an inverted copy of the room under the floor. Again, you wouldn't get the avatar's reflection, though.
I don't know how good this would look for a solid floor, but it looks all right for water reflections. Cyan uses it in Ae'gura and Teledahn, I think. Probably some other places...
Re: Is this possible???
Posted: Thu Mar 18, 2010 6:20 am
by kaelisebonrai
GPNMilano wrote:kaelisebonrai wrote:Keep in mind, my Imager uses an experimental PyPRP version, an "unholy" combination of separate versions by Paradox and GPNMilano. And even then, I still alter the, um, dynamictextmap size by hand, thought there is supposed to be alcscript to do it, I've just never actually gotten the alcscript to /work/..
What's your alcscript for the object with the dyntextmap? The alcscript works fine for me, so you might just be using it wrong.
I assumed this was the problem, probably something to do with whitespace, etc. Alcscript is a pain in the ass with that. Don't worry too much, if you got it to work. =P
Re: Is this possible???
Posted: Thu Mar 18, 2010 9:09 am
by GPNMilano
kaelisebonrai wrote:GPNMilano wrote:kaelisebonrai wrote:Keep in mind, my Imager uses an experimental PyPRP version, an "unholy" combination of separate versions by Paradox and GPNMilano. And even then, I still alter the, um, dynamictextmap size by hand, thought there is supposed to be alcscript to do it, I've just never actually gotten the alcscript to /work/..
What's your alcscript for the object with the dyntextmap? The alcscript works fine for me, so you might just be using it wrong.
I assumed this was the problem, probably something to do with whitespace, etc. Alcscript is a pain in the ass with that. Don't worry too much, if you got it to work. =P
The use of alcscript for Dynamic Text Maps seems to only be in my prp_MatClasses, it's not in the trunk or Dox's, so this might be the problem as well.