tachzusamm wrote:If I understand all the posts here correctly, it's okay to release an Age if you avoid to release it under GPL or any other open-source licence?
You can license
your own work under any terms
you wish, generally speaking. If you used the work of
others in the parts of your work that you wish to release (such as textures, models, sounds, etc.) then you are bound to distributing those assets under whatever terms you accepted them, if you are allowed to distribute them at all. Pay attention to the licenses for what you pull into your own works, or only use things with terms compatible with how you intend to release your own later.
tachzusamm wrote:But what if I want to release the source of an Age (Blender files or MAX files)? Isn't this necessarily open-source then?
No, it's not. Like anything else you create, the terms you release it to others under are entirely up to you. If you utilize the works of others
in the data you release, then you are compelled to adhere to those as well when applicable.
You can release your Age source under a license that permits people to do absolutely nothing with it, but that would be practically useless, and you'll find at least a few people using it anyway. You could release it under the public domain (or legal equivalent in your country), or you can license it anywhere in between, using either a pre-written license (GPL, CC), or one of your own devising (not recommended if you're not a lawyer).
However: the moment you use assets from another party, you must have a license from them to use those materials, and if it's going to be useful at all, to redistribute them at least in some form. Textures are an easy example. You might run into trouble if you attempt to release your Age source, including the full-res textures from a site that forbids you redistributing their unmodified high-resolution textures.
There's always a question of what constitutes "modification" and "derivative", fortunately at least in the case of CGTextures they spell out that distinction for their
license:
CONDITIONS OF USE
Use of the Textures is only allowed under the following conditions:
- Private or commercial use
- Use in 2D or 3D computer graphics, movies and printed media
- Incorporation in computer games, 3D models
- Selling 3D models bundled with modified versions of the textures, when the texture is customized for the 3D model
It is NOT permitted to:
- Sell or distribute any of these textures in an unmodified form
- Release the Textures or derivative products under Open Source Licences
So textures you use in the making of an Uru Age, Avatar, etc., are within the terms, and can be distributed as part of those assets. However, unless you've modified the texture specifically for your chosen usage, you cannot distribute the texture as-is such as providing the Age source with the textures embedded. That last bullet point is a bit silly: you can't relicense someone else's work, but it's probably worth reminding people just in case. They do also require that you document your usage of their textures when sharing something that contains them:
"One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit http://www.cgtextures.com for more information."
All-in-all it's pretty reasonable. But it means you need to pay attention, and be diligent when selecting sources. Don't just pull random images off of Google Image search. By default you have
no rights to use someone else's creative works in one of your own. Fortunately there are some very good resources with reasonable terms that you can use to build your own creations. Always keep in mind how you eventually intend to release something you've made, and be certain that when you use a third-party source that it's compatible with your goals.