Blender 2.57

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
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Lontahv
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Re: Blender 2.57

Post by Lontahv »

Since Blender 2.57 is officially released I think this is the perfect time to release PyPRP2. Expect something soon. 8-)
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
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Aloys
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Re: Blender 2.57

Post by Aloys »

And millions of people throughout the world rejoiced..
Ok maybe not millions, but at least a couple. ;)
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J'Kla
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Re: Blender 2.57

Post by J'Kla »

I have a couple of minions :D
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bnewton81
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Re: Blender 2.57

Post by bnewton81 »

All in all, I think the new blender is going to be a big improvement over the previous build for both functionality and PyPRP script implementation. I base this insight on my whole year of experience in age design. :lol: But really, from reading the posts that others have wrote, I am feeling very good about the future of URU. Thanks to all you guys for your endless hours of hard work to keep this dream alive.
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Branan
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Re: Blender 2.57

Post by Branan »

We're having some issues getting PhysX to play nice on export. It's still OK for basic CC export, though. If we can't get it working properly soon we'll probably just do a release with a big warning about CWE being broken.
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bnewton81
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Re: Blender 2.57

Post by bnewton81 »

Physx is cool, but far from crucial to an uru age. In my opinion.
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Branan
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Re: Blender 2.57

Post by Branan »

It's pretty crucial when you want the avatar to not fall through the floor ;)
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bnewton81
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Re: Blender 2.57

Post by bnewton81 »

Oh, well show's what i know. :oops: Thought it was just for kickables.
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Aloys
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Re: Blender 2.57

Post by Aloys »

Branan wrote:We're having some issues getting PhysX to play nice on export. It's still OK for basic CC export, though. If we can't get it working properly soon we'll probably just do a release with a big warning about CWE being broken.

Sound like a good option to me; go ahead and do that. That'll enable us to get a feel of it, and provide early feedback.
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J'Kla
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Re: Blender 2.57

Post by J'Kla »

Sounds good to me I would relly like to test it on CC first anyway
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