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Re: Blender 2.57
Posted: Sat Apr 16, 2011 2:32 pm
by Lontahv
Since Blender 2.57 is officially released I think this is the perfect time to release PyPRP2. Expect something soon.

Re: Blender 2.57
Posted: Sun Apr 17, 2011 6:23 am
by Aloys
And millions of people throughout the world rejoiced..
Ok maybe not millions, but at least a couple.

Re: Blender 2.57
Posted: Sun Apr 17, 2011 11:39 am
by J'Kla
I have a couple of minions

Re: Blender 2.57
Posted: Sun Apr 17, 2011 7:49 pm
by bnewton81
All in all, I think the new blender is going to be a big improvement over the previous build for both functionality and PyPRP script implementation. I base this insight on my whole year of experience in age design.

But really, from reading the posts that others have wrote, I am feeling very good about the future of URU. Thanks to all you guys for your endless hours of hard work to keep this dream alive.
Re: Blender 2.57
Posted: Mon Apr 18, 2011 11:17 am
by Branan
We're having some issues getting PhysX to play nice on export. It's still OK for basic CC export, though. If we can't get it working properly soon we'll probably just do a release with a big warning about CWE being broken.
Re: Blender 2.57
Posted: Mon Apr 18, 2011 11:21 am
by bnewton81
Physx is cool, but far from crucial to an uru age. In my opinion.
Re: Blender 2.57
Posted: Mon Apr 18, 2011 11:31 am
by Branan
It's pretty crucial when you want the avatar to not fall through the floor

Re: Blender 2.57
Posted: Thu Apr 21, 2011 5:28 am
by bnewton81
Oh, well show's what i know.

Thought it was just for kickables.
Re: Blender 2.57
Posted: Sat Apr 23, 2011 3:27 am
by Aloys
Branan wrote:We're having some issues getting PhysX to play nice on export. It's still OK for basic CC export, though. If we can't get it working properly soon we'll probably just do a release with a big warning about CWE being broken.
Sound like a good option to me; go ahead and do that. That'll enable us to get a feel of it, and provide early feedback.
Re: Blender 2.57
Posted: Sat Apr 23, 2011 9:16 am
by J'Kla
Sounds good to me I would relly like to test it on CC first anyway