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Re: Building CWE
Posted: Mon May 30, 2011 11:24 am
by Drake Collins
Yes, the keys were out of sync.
I rebuilt the auth and game keys thus:
Code: Select all
make_cyan_dh -f -s auth_key.der -C pnNbAuthKey.hpp -g 41
make_cyan_dh -f -s game_key.der -C pnNbGameKey.hpp -g 73
It worked. One problem down. Now to install a version of PhysX that the plClient likes...
Re: Building CWE
Posted: Mon May 30, 2011 7:05 pm
by Drake Collins
Another question. What does "Secure file preloader failed" mean? I get this when connecting to a MOSS shard with plClient.
This is an error shown by the client.
Re: Building CWE
Posted: Wed Jun 01, 2011 6:41 am
by Aloys
I'm a bit out of the loop on that topic, so forgive me if I ask obvious stuff; but is it currently possible to use the debug client offline?
I was able to build the client this week end, thanks to Adam's clear step-by-step instructions, and I am now the proud owner of a plClient.exe file. Unfortunately I seem a bit clueless as to how to use it. After fiddling a bit with it and giving it the missing debug libraries it requested; (msvcr100d.dll was nowhere to be found on my HD though, so I downloaded it from some slightly random site..) it is requesting a server.ini file and while I have a general idea of what it is; what I really want to do is to try the thing offline, and become more familiar with its console commands. I can't find any information about this here or at OU.
Re: Building CWE
Posted: Wed Jun 01, 2011 9:24 am
by GPNMilano
Aloys wrote:I'm a bit out of the loop on that topic, so forgive me if I ask obvious stuff; but is it currently possible to use the debug client offline?
I was able to build the client this week end, thanks to Adam's clear step-by-step instructions, and I am now the proud owner of a plClient.exe file. Unfortunately I seem a bit clueless as to how to use it. After fiddling a bit with it and giving it the missing debug libraries it requested; (msvcr100d.dll was nowhere to be found on my HD though, so I downloaded it from some slightly random site..) it is requesting a server.ini file and while I have a general idea of what it is; what I really want to do is to try the thing offline, and become more familiar with its console commands. I can't find any information about this here or at OU.
I'm not sure you can use the debug client offline. MOUL had it's offline stuff ripped out. So everything is online now. What you may be refering to is forcing the client to only use local data. Which is possible, but the client still needs a server to pull vault information to and from, as there is no offline vault with MOUL.
Re: Building CWE
Posted: Wed Jun 01, 2011 9:45 am
by Aloys
Surely Age testing cannot take place
only online.

Is it possible to launch a server on the same computer as the client, and do some 'local' testing that way?
Re: Building CWE
Posted: Wed Jun 01, 2011 8:40 pm
by Chacal
Yes, and yes.
Technically, it's always on-line, because you are using network protocols to talk to services.
The good news is, it is a client-server architecture. Client and server can run on any computer, even both on the same machine. Just use 127.0.0.1 as the IP address. The only limit is the performance of the machine.
For an even more flexible setup, use virtual machines. That way you can easily move them to any physical machines if performance problems arise.
Re: Building CWE
Posted: Wed Jun 01, 2011 10:49 pm
by Paradox
Chacal wrote:For an even more flexible setup, use virtual machines. That way you can easily move them to any physical machines if performance problems arise.
This is a much more likely option, especially since both MOSS and DirtSand require Linux.
Re: Building CWE
Posted: Thu Jun 02, 2011 6:20 am
by Aloys
Paradox wrote:Chacal wrote:For an even more flexible setup, use virtual machines. That way you can easily move them to any physical machines if performance problems arise.
This is a much more likely option, especially since both MOSS and DirtSand require Linux.
Oops.. I had slightly forgotten about that part...
The entry barrier for local testing was just raised quite a bit for me. :/
So basically right now what are our other options to test Ages? Deep island? Nothing?
Re: Building CWE
Posted: Thu Jun 02, 2011 1:05 pm
by diafero
Deep Island is still an Alcugs/POTS Shard. It got nothing to do with CWE, DirtSand or MOSS at all.
Re: Building CWE
Posted: Thu Jun 02, 2011 5:02 pm
by Chacal
Aloys wrote:So basically right now what are our other options to test Ages? Deep island? Nothing?
No, just make a VM running Linux. You can run this VM on your Windows machine.
It is now pretty easy to set up a basic Linux machine.
Paradox wrote:both MOSS and DirtSand require Linux.
Why? Aren't they multi-platform? I thought the MOUL servers ran on Windows?