Sounds a lot like branan's AgeCreator project - which however, as far as I know, is dead for years.Stucuk wrote:Id love to make a Age Maker(Map editor) at one stage (One which doesn't require any modelling knowledge, where you can raise/lower land to create height-maps for the terrain coupled with the ability to place prefab objects (Like rocks, trees, etc)) but it would take up alot of time.
Where are the Vertices? + DelURU Development
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Re: Where are the Vertices?
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.
"Many people's horizon is a circle with a radius of zero. They call it their point of view."
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"Many people's horizon is a circle with a radius of zero. They call it their point of view."
Deep Island Shard | Offline KI
Re: Where are the Vertices?
Mine if ever done(Don't hold your breath) would focus more on Geometry. Geometry should be the biggest hurdle in age creation for people who are not good with model editors(Such as myself). At least its why i have never made any.diafero wrote:Sounds a lot like branan's AgeCreator project - which however, as far as I know, is dead for years.
This video shows how easy you can make terrain editing (Skip to 1:20). Proberly would also need a CSG editor ability similar to Valves Hammer as well.
Re: Where are the Vertices? + DelURU Development
Implemented blending. Mostly working (Materials with a Cubemap look horrible). Objects are rendered in a Single Pass with a maximum of 4 Layers(From what i have read 4 is the maximum the fixed pipeline can do). Depth Buffer stuff(ZFlags) however doesn't work(And is disabled), not sure if its linked to the fact im using GL_SAMPLE_ALPHA_TO_COVERAGE_ARB. Note that i have not implemented any Frustrum or any other way of rendering less objects, so everything is rendered(Also there is going to be more API calls than are needed as it never stores the state of things to save calls), hence why the FPS is low (As well as my current pc being old).




Re: Where are the Vertices? + DelURU Development
Lookin' good. It's coming along quite nicely!