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Re: Back on the Wall
Posted: Thu Oct 06, 2011 10:59 am
by Agenotfound
Well, you pretty much rewrote the whole thing ! Amazing work, hope to be able to play it soon !
Re: Back on the Wall
Posted: Thu Oct 06, 2011 11:19 am
by Sirius
diafero wrote:Does it replace global files, or just some files in Gahreesen?
Well, all the files are from Gahreesen. Except ONE file from GlobalAvatars to bring back the footsteps sounds. As they are replaced with Stone/Metal on the Shard, you don't really need them anyway. I don't know how hard it would be to revert the change to the WallRoom PRP...
It might be useful to sum up every copied/modified files:
- Show Spoiler
--- SFX folder---
- a lot of sounds, shouldn't be a problem to redistribute on the Shard as they are light.
--- DAT folder ---
- Garrison.age
- Garrison_District_grsnTeamRoom01.prp, Garrison_District_grsnTeamRoom02.prp
- Garrison_District_grsnObsRoom02Imager.prp (new)
- Garrison_District_grsnWallRoomClimbingPhys.prp
- Garrison_District_MaleWallClimbMountLeft.prp (this fixes a buggy anim, but it was not used in the Wall anyway)
- Garrison_District_NexusBlackRoom.prp, Garrison_District_NexusWhiteRoom.prp
- Garrison_District_Textures.prp (it is possible to include the new texture in one of the other PRPs if you prefer)
- GlobalAvatars_District_Audio.prp
- GUI_District_BkBookImages.prp but the modification is already applied on the Shard/OfflineKI.
--- PYTHON folder ---
- a few new/modified Python files. Will be OK with a PAK file
--- SDL folder ---
- the Gahreesen SDL file, but it is already the good one on the Shard/OfflineKI
This should be everything.
I'll try to bring the tutorial this weekend.
If you apply the changes yourself, you'll need an Until URU install to get some files (I prefer not to distribute too many of Cyan's contents). Of course copying them from DI should work fine too.
I noticed another small bug in multiplayer, but it should be fixed this evening.
Re: Back on the Wall
Posted: Thu Oct 06, 2011 11:40 am
by Karkadann
Wow thats The Wall is one of those things everybody has looked at wondered and read about and yet few have tried.Im wondering Is their gonna be a Public Garrison age for the wall, and will it work with only one person?
Re: Back on the Wall
Posted: Thu Oct 06, 2011 12:49 pm
by diafero
I'd definitely prefer if you could put the texture into the prp that references it - this is also the way the new textures in city and hood got added, it avoids re-distributing the whole large textures file.
Reverting the prp changes for the footsteps should be easy, I just need to find out if those prp files hold any other changes - if not, I can revert them to the original Cyan version.
Re: Back on the Wall
Posted: Fri Oct 07, 2011 6:56 am
by Sirius
I couldn't put the textures in the PRP myself (they are somehow not loaded).
So I used Drizzle to do the job. It included the textures that were already in the original PRP, but they are not a lot.
AFAIK, footsteps are the only fix in grsnWallRoom.prp. But I wasn't sure if it was possible to put the original file to download.
Karkadann wrote:Wow thats The Wall is one of those things everybody has looked at wondered and read about and yet few have tried.Im wondering Is their gonna be a Public Garrison age for the wall, and will it work with only one person?
Adding a new instance should be possible. Better ask Diafero what he thinks about that.
Single player works fine, but you still have to set the blockers yourself. I think it would be really hard to tell Uru to do that automatically.
And I forgot to mention, the panel used is the one from UU and not MOULa. I will try to extract the objects from MOUL to add it to this panel (it's more intuitive).
[EDIT:@Diafero: I sent you the files.]
Re: Back on the Wall
Posted: Fri Oct 07, 2011 7:45 am
by GPNMilano
With the fix to the WallRoom we could just as easily revert our earlier changes to fix the broken footstep problem by fixing the GlobalAvatars audio page and re-enabling the maintainer footstep sounds. It's a relatively easy fix, the only issue is the distribution of the footstep sound files that are associated with it. These were included with both UU and MOULa but were not a part of CC.
Re: Back on the Wall
Posted: Fri Oct 07, 2011 7:46 am
by semplerfi
tachzusamm wrote:... ?
Sorry tachzusamm for my being unclear.
Oh my!
Perfect...

Oh my! = pure excitement on my part
"Perfect...

" = I am a longtime fan of the Wall and have waited for years for it to be fixed and put back into the game for all to enjoy. This one element could revitalize the whole game and bring lots of folks back. (the green smiley – has the biggest happy grin of all the smileys – I used it to show how happy I am)
Re: Back on the Wall
Posted: Fri Oct 07, 2011 10:59 am
by tachzusamm
Ah, ok. Thank you for clarification; I was just wondering if I said something funny, without realizing it. lol
Re: Back on the Wall
Posted: Fri Oct 07, 2011 5:03 pm
by D'Lanor
Great job! There is something else though that always bothered me in UU. Those two maintainer Nexuses should really be moved to separate ages. In the current setup the wall makes people link within the same age.

Sub age linking would be perfect for this.
Re: Back on the Wall
Posted: Fri Oct 07, 2011 11:32 pm
by Lontahv
D'Lanor wrote:Great job! There is something else though that always bothered me in UU. Those two maintainer Nexuses should really be moved to separate ages. In the current setup the wall makes people link within the same age.

Sub age linking would be perfect for this.
The problem with moving the nexuses to different ages is that you'd need to completely reload Gahreesen between games.