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Re: Physics Bug Roundup!

Posted: Sat Feb 11, 2012 1:16 pm
by janaba
GPMilano's assumption is correct, this flying in happens after the returning of all the poles,
but in all my Uru years and on all the Shards I've seen, I have never ever experienced this lol,
or heard of such a bug, so, this is absolutely new to me ... :P

Re: Physics Bug Roundup!

Posted: Sat Feb 11, 2012 1:57 pm
by J'Kla
Yes I'm getting the fly in bug from time to time.

But I'm pleased to report I was able to complete the fish baskets as standard after resetting both books.

Re: Physics Bug Roundup!

Posted: Sat Feb 11, 2012 4:46 pm
by janaba
I just tried somethings out ... deleted TOS file, tried almost every compatibility mode available lol,
but nothing worked ... Then I ran the installer again, the updates were downloaded and now it is
over with flying in ... Now off into the dreamlands ... :)

Re: Physics Bug Roundup!

Posted: Sat Feb 11, 2012 5:45 pm
by Wamduskasapa
Janaba you beat me this time LOL

I can also verify that Large Screen display is now possible at 1680x1050 (and 1920x1080) resolution. I also had to delete the TOS file then run the installer, Now my Toshiba 42TL515U Monitor functions beautifully. Further more using my Blueray 3D Discs on my Alienware M18x Laptop also has become possible with my large monitor. I DO NOT use the PC input, I do use the HDMI input on the monitor...

A Skydiver's view on Hoikas' gehn physics engine improvement

Posted: Sat Feb 11, 2012 11:49 pm
by Annabelle
The combo jumps are smoother than ever before. You can now sit back, enjoy and relax while comboing. If someone ever tells me that they have hard time learning combos on MOULa, I will say to them "Go practice combos on gehn, they are much easier to do there!"

Combos with a powerful PC with latest video card generation:

on MOULa, forget it without the "grab back with you the city lag in your personal ages" trick found by Mouski. You won't be able to do the 2nd combo.

on gehn 3.0 it's so easy, you can even slow down the movement since it's smooth.


Combos with a PC equipped with a video card enabling combos on MOULa:

on MOULa you won't have any issue!

on gehn 3.0, you'll shake horizontally from a very subtle shake to a very intense and visible shake while climbing up. Even if you see your avatar shaking like you never see it shakes before, there is no impact on the climb. In fact, you are getting on top of collisions faster.

I tested that going in Kadish where we have a sky high combo elevator. In MOULa, it takes me approximately 25 to 30 combos to reach the top. On both PC in gehn 3.0, I reached the top in less than 20 combos and for the 2 tries on each PC.

The combos are therefore easier to do in gehn 3.0 than on any other combos enabling server (MOULa, Minkata, TOC MOUL, gehn 3.0).


The double jumps (an one time walk-jump followed quickly by a run-jump not done on a vertical collisions corner)

It's smoother, greater, all goes very well, the avatar's response to the quick commands is far better than in MOULa. You can actually aim loosely a higher wall in gehn 3.0 and reach it. On MOULa, unless you aimed the sweet spot, you won't make it. I'm taking for example the staircase trick in Er'cana terminal where you can reach the collisions doing a double jump from the staircase's top.


What does all this implies? It reduces the time to reach collisions or areas beyond normal limits.

Example: Gahreesen Maintainers Training Wall

In MOULa, I reach it in 2 minutes and a half usually giving the fact that the combo part is hard and I have to redo it several times to make sure I reach the collision's top and not my relto.

In gehn 3.0, I'm there in 30 seconds. The combos are so smooth and easy that I hardly miss it on my first attempt. The remaining is 3 run-jumps in complete darkness, let say you must know where to jump to if you want to beat me on my 30 seconds!

Taken on gehn yesterday when I landed on the room ground
Image

Taken on gehn yesterday
Image


Is there a negative aspect on those physics engine improvements?

Certainly. As I suspected it, almost all the glitches are affected (in skydiver community we don't consider jump techniques as glitches).

Mostly, the "run up a collision" glitches are not feasible in gehn 3.0. In Relto or in Phil's Relto, we'll have to find another way to reach the top of the mountain because the wall that we are used to run up to reach the top won't let us move an inch.
Same applies with Gira's middle separation line, D'ni-Riltagamin's Whark squeleton and one other location that I don't want to disclose since it's an ongoing project for me.

The 4th terrose tree on Ahnonay 1st sphere isn't reachable either since it's the only one using that glitch. But on the other hand, the 3 other terrose trees are easier to climb since we use a bouncing double jump technique for them.

The Zip Lines Launches are affected in Ae'gura and in Neighborhoods too. I didn't test the zip line launch in Kirel as it's thougher to reach and there's no point it's working there if it's not working in Ae'gura and in other neighborhoods. That was something I could foreseen though. Those glitches are MOULa exclusive. There's something with other servers disabling the effect of being projected like a bullet shooted from a gun. So I can't tell if the physics improvement on gehn 3.0 are responsible or not. I didn't feel the urge to test them before the 3.0 version.


My overall appreciation of the improvements: it's great!

We have more positive aspects to them than negative ones. I usually skip the slave cave puzzle in Teledahn. I skip it in gehn also but I fooled around with the kickable there to see how they would react under my kick: they moved at last!
My firemarbles in my Relto are not flying off to the unknown like they are used to in MOULa. They move normally.

BTW For those worrying, the tent climb in Ae'gura is not affected. You can run up the slim rope like you are used to in MOULa.

Re: Physics Bug Roundup!

Posted: Mon Feb 13, 2012 1:10 pm
by Rhee
Okay, I've done some wandering around. The items listed below are all of the "can't run upstairs" variety. And it's certainly not exhaustive! I've included pictures of the specific locations for reference.

Teledahn:
1. Broken ramp approaching the solar-power array.
Image
2. Steps up to the two telescope viewers in processing room (both sides give this behavior, but i've only pictured one below).
Image
3. Step up to Sharper's (not very comfy) bed.
Image
4. Stairs from water-exhaust pipe to slave cave.
Image
5. Back stairs down from slave caves.
Image
6. Stairs up to the storage buildings.
Image
7. Anywhere there are actual stairs on the catwalks (gate control, Shroomie viewing areas, mushroom buckets,etc)
ImageImage

Note that all of these areas can be WALKED up easily, but running is not so good.

And exception is the top step of the catwalk stairs inside the storage rooms, shown below. You can't walk or run past it, and must jump.
Image

the only other one I have to report (at this time) is in Gahreesen:

The stairs in the Structure B foyer(s):
Image

That's all that i've got for now....

On to the "exploding kickables" department:
While solving Teledahn, i had some strange happenings with the slave cave kickables. I set the four plates with stones as usual, then flipped an extra panel to get the second door open. I went on to finish collecting the journey cloths and drop the other end of the broken catwalk. At this point, i started collecting bahro stones. First Gahreesen stone (no problem), and then i returned using my journey cloth link to get the spyroom stone. (The cloth I returned to is just across from the bahro cave door.) I ran back to the slave caves and reversed my extra panel. The doors switched as expected, and i linked to Relto so that I could use the journey cloth to return again and fetch the now-accessible bahro stone. Much to my surprise, when i arrived back in the caves, the doors had reversed again, hiding the spyroom stone, and i could see that two of the stones were no longer sitting on the floorplates!! So i shut off the requisite panels to again set the doors the way i needed them to be, reltoed out, and jogged back once more. AND IT HAD HAPPENED AGAIN!!! Now only one of the floor plates was weighted with a stone.

On the third attempt, that last plate had remained weighted and so i was FINALLY able to visit the spyroom.

I will try again later to see if i can repeat this strangeness, but i was wondering if anyone else a) had this problem or b) is also capable of repeating it.

And the Gira baskets weren't working for me AGAIN too. But have become accustomed to that ;) time to delete and try again!

Thanks for all the hard work guys!!

Re: Physics Bug Roundup!

Posted: Mon Feb 13, 2012 4:16 pm
by janaba
I can confirm pictures 3), 6) and 8) ... it is always the last upper step which can be walked but not run,
means one had to jump ... The other stairs, walkways and catwalks up and down etc. in Teledahn worked
fine for me, walking and running alike ... I just ran up those stairs in Gahreesen which were ok for me too,
walking and running (tried several foyers) ... :P

As of the kickables in the Teledahn prison I never had problems with pushing the stones onto the plates ...
And I did that always only once ... When the doors or gates opened I pushed the first lever (mostly) of those
panels to pass the second gate, prepared the way back through Teledahn (jumping on the bridge etc.), ran
back, shut the second gate to have the Spyroom available again and then I walked around Teledahn directly
to that Spyroom Bahro stone on the other side ... So, I didn't try another way ... :)

Something else, I'm flying in again (Relto) lol ... :roll:

Re: Physics Bug Roundup!

Posted: Tue Feb 14, 2012 9:46 am
by pojibonzai
Greetings
Thanks for all the dedicated efforts by the Gehn Shard team!
Many issues seem to be resolved with 1.3. However, some new oddities have appeared in my Relto.
4 out of 5 times I've 'fallen through"Relto upon entering the game. There seems to be a moment when the avatar is going to enter normally, then the view switches to the other camera and I'm forced to "book" my way to Relto. The other peculiarity is that I now have a floating rock just off the dock in my Relto. ( see photo)
Windows 7a.png
Windows 7a.png (112.33 KiB) Viewed 4541 times
It wasn't there the first time I logged in after updating to 1.3. it just appeared yesterday. I may have kicked that rock on my way into the hut...I'm going to try kicking some other items and see if the problem persists.

I'm running on a Mac 10.6.8 , using VMware, running Windows 7
Thanks

Update: I tried "turning off" (don't know how else to describe) the sticks and stones Relto page, and upon logging back in the items were gone of course. I re-enabled the sticks and stones page, logged out then logged back in and "rocky" was still there hovering in the air. Also, if my avatar happens to merely come in contact with one of the fire marbles, it shoots off like a rocket, this does not happen in the hoods however.

Re: Physics Bug Roundup!

Posted: Tue Feb 14, 2012 10:38 am
by Ricard
Add these to the list of "walking up stairs" barriers:
1. Going up the stairs into the Er'cana Control Room requires a jump to continue.
2. Several such barriers on the stairways between the Canyon and the Suspended Bridge.

I see evidence of "super-sensitive" physics with the lightning bugs.
I absolutely cannot get a second set of fireflies across the upper waterfall.
I have tried a walking jump, then a standing jump, and even just a "walk across" (which of course I expected to fail), but no method retains the fireflies on the opposite side of the water.
Note:
(Perhaps a special clue for you: I am also experiencing this same behavior in my Minkata shard)

Re: Physics Bug Roundup!

Posted: Tue Feb 14, 2012 10:52 am
by janaba
Ricard, this seems like a silly question, but you arranged all three baskets
in their proper places beforehand? ... :P