Bug Report: Cleft Not Completable
Moderator: Gehn Shard
Re: New User--Found Problems
Yes, that is the culprit. I'm trying to ping branan and find out why it is missing from the build.
- calroger
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Re: New User--Found Problems
For Deledrius:
Here is a zip of all the files in log folder.
Cal
Here is a zip of all the files in log folder.
Cal
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- Log.zip
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- Councilor of Technical Direction
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Re: Bug Report: Cleft Not Completable
Of all the stupid things to break the game.... At least it was an easy fix.

Re: Bug Report: Cleft Not Completable
Looks like a minor typo was made in the clftImager script when the random seeds problem was being fixed, and this caused the script to fail and be left out of the compiled package the server sends out. The fix has been made (as you can see in Hoikas' post
) and a new build will be made soon.

Re: Bug Report: Cleft Not Completable
Well, everytime I try to PAK a suitcase, I invariably forget to PAK something in it. 

Re: Bug Report: Cleft Not Completable
see my post on the gehn7 thread, shroomie is still not random.when the random seeds problem was being fixed

Re: Bug Report: Cleft Not Completable
Yeah, they should have put random.seed() under OnServerInitComplete as I said. Not under __init__, which comes before OnFirstUpdate and is therefore just as likely to fail. Makes me wonder if this was even tested during development...Acorn wrote:see my post on the gehn7 thread, shroomie is still not random.when the random seeds problem was being fixed
"It is in self-limitation that a master first shows himself." - Goethe
Re: Bug Report: Cleft Not Completable
Then why does it work on MOULa? I just tried it again and Shroomie appeared after 4 pulls of the feeder lever. Is it a differrence in the Python version? (Time to go look at the original released code from Cyan and see if it's different...)
Edit: MOULa does it a different way but NVM... I'm not qualified to judge the code (as much as I'd like to be able to do so
).
Edit: MOULa does it a different way but NVM... I'm not qualified to judge the code (as much as I'd like to be able to do so

Last edited by johnsojc on Thu Apr 19, 2012 3:20 pm, edited 1 time in total.
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- Councilor of Technical Direction
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Re: Bug Report: Cleft Not Completable
If it doesn't work in __init__, then it's not going to work in OnServerInitComplete either as it's using the Win32 urandom-equivalent (some CryptGetRandom function) to seed the RNG.

Re: Bug Report: Cleft Not Completable
It does. I actually did test it. (internal H'uru client on MOSS shard btw)Tsar Hoikas wrote:If it doesn't work in __init__, then it's not going to work in OnServerInitComplete either as it's using the Win32 urandom-equivalent (some CryptGetRandom function) to seed the RNG.
Last edited by D'Lanor on Thu Apr 19, 2012 3:19 pm, edited 1 time in total.
"It is in self-limitation that a master first shows himself." - Goethe