I wonder if an older version of Max would have the same issuesChristopher wrote:I am currently trying to write a pulgin for Max, but it seems Max don't like my pugin and decides to crash instead of importing the prp...
Christopher
Importing UruCC Ages Into Blender
Re: Importing UruCC Ages Into Blender
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- Christopher
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Re: Importing UruCC Ages Into Blender
I think it would. Seems to be a problem with the ResMgr...
Christopher
I thought a bit about it... In theory you could be able to export them as .obj. This should also store the texture and UV Maps...Karkadann wrote:ts too bad you cant import the ages threw Blender and then convert them to 3DS.
Christopher
Re: Importing UruCC Ages Into Blender
An age importer for Max would be a great way to find out how the rest of Cyan's Plug-ins work
I Don't Have A Cell Phone, I have Freedom!
Re: Importing UruCC Ages Into Blender
The FBX Method is the best way to get ages from Blender into Max IMO. It's the way I use to get ages and objects from blender to max. It saves all the objects in the scene, including lamps, and Emptys, and saves the UV coordinates, materials and vertex coloring of an object. It does not however save any alpha coloring of an object. However the uv channels can be played with in a way to remake the alpha coloring in max with relative ease. Once it's in max it has to have all it's wiring redone however, and all the materials must be reapplied to be plasma materials.
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Re: Importing UruCC Ages Into Blender
What version of Blender do you need to make this work and what else do I need with it?GPNMilano wrote:Maybe it's time I throw up the latest version of the importer. It's a bit of a mix of dustin's changes and my own. It imports Both CC and Drizzled Myst V/MOUL/MagiQuest ages with all the textures still on them. So the file would be pretty large once imported (you can fix this however by simply disabling the packed files through the external data command.) You can find the latest version here. PRPImporter Latest
Re: Importing UruCC Ages Into Blender
The installation of this version is the same as was previously noted in this thread. Assuming you got the old importer working you'll just need to replace the scripts in the script folder for blender, with the ones from this version.Rabbit wrote:What version of Blender do you need to make this work and what else do I need with it?GPNMilano wrote:Maybe it's time I throw up the latest version of the importer. It's a bit of a mix of dustin's changes and my own. It imports Both CC and Drizzled Myst V/MOUL/MagiQuest ages with all the textures still on them. So the file would be pretty large once imported (you can fix this however by simply disabling the packed files through the external data command.) You can find the latest version here. PRPImporter Latest
You can't stop the truth. IC Blog
Re: Importing UruCC Ages Into Blender
For the importer to really "import" everything, the author would basically need to find out how the rest of the Plug-in works first anyway.Karkadann wrote:An age importer for Max would be a great way to find out how the rest of Cyan's Plug-ins work

Re: Importing UruCC Ages Into Blender
Thx GpnMilano for the new script.
I installed the importer and it worked perfectly.! except some exceptions Delidrius already pointed out.
I imported the personal age (relto) and saw there is fireplace on the sthe side of relto, i never saw it before.
May be i have to replay the whole game, thats so long ago for me.
For those who not succeed getting the importer to work , remember that the importer files have to be directly placed in .
C:\............\\Blender Foundation\Blender _import 2.45\Blender\.blender\scripts
The exporter scripts in:
C:\..............\Blender Foundation\Blender _import 2.45\Blender\.blender\scripts\PyPRP
So the importer does not look into the folder PyPRP , that is an option implemented in a later date . (That was i did wrong in my first trial.)
To be complete you will have to install also:
python-2.5
PIL-1.1.6.win32-py2.5
psyco-1.6.win32-py25
pycrypto-2.0.1.win32-py2.5
PyYAML-3.09.win32-py2.5
I installed the importer and it worked perfectly.! except some exceptions Delidrius already pointed out.
I imported the personal age (relto) and saw there is fireplace on the sthe side of relto, i never saw it before.
May be i have to replay the whole game, thats so long ago for me.
For those who not succeed getting the importer to work , remember that the importer files have to be directly placed in .
C:\............\\Blender Foundation\Blender _import 2.45\Blender\.blender\scripts
The exporter scripts in:
C:\..............\Blender Foundation\Blender _import 2.45\Blender\.blender\scripts\PyPRP
So the importer does not look into the folder PyPRP , that is an option implemented in a later date . (That was i did wrong in my first trial.)
To be complete you will have to install also:
python-2.5
PIL-1.1.6.win32-py2.5
psyco-1.6.win32-py25
pycrypto-2.0.1.win32-py2.5
PyYAML-3.09.win32-py2.5
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
- Christopher
- Posts: 276
- Joined: Mon Jul 19, 2010 3:25 am
- MOULa KI#: 0
Re: Importing UruCC Ages Into Blender
The biggest problem for me is currently that I have no idea how the indices work. They always seem to be wrong (for example the highest index for an object with 116 vertices is 38, what seems somehow wrong)Deledrius wrote:For the importer to really "import" everything, the author would basically need to find out how the rest of the Plug-in works first anyway.Karkadann wrote:An age importer for Max would be a great way to find out how the rest of Cyan's Plug-ins work
Christopher