Importing UruCC Ages Into Blender

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
User avatar
Karkadann
Posts: 1224
Joined: Sun Aug 02, 2009 10:04 am
MOULa KI#: 58452
Location: Earth

Re: Importing UruCC Ages Into Blender

Post by Karkadann »

Christopher wrote:I am currently trying to write a pulgin for Max, but it seems Max don't like my pugin and decides to crash instead of importing the prp...

Christopher
I wonder if an older version of Max would have the same issues
I Don't Have A Cell Phone, I have Freedom!
User avatar
Christopher
Posts: 276
Joined: Mon Jul 19, 2010 3:25 am
MOULa KI#: 0

Re: Importing UruCC Ages Into Blender

Post by Christopher »

I think it would. Seems to be a problem with the ResMgr...
Karkadann wrote:ts too bad you cant import the ages threw Blender and then convert them to 3DS.
I thought a bit about it... In theory you could be able to export them as .obj. This should also store the texture and UV Maps...

Christopher
User avatar
Karkadann
Posts: 1224
Joined: Sun Aug 02, 2009 10:04 am
MOULa KI#: 58452
Location: Earth

Re: Importing UruCC Ages Into Blender

Post by Karkadann »

An age importer for Max would be a great way to find out how the rest of Cyan's Plug-ins work
I Don't Have A Cell Phone, I have Freedom!
User avatar
GPNMilano
Posts: 1155
Joined: Mon Apr 21, 2008 5:50 am
MOULa KI#: 24104

Re: Importing UruCC Ages Into Blender

Post by GPNMilano »

The FBX Method is the best way to get ages from Blender into Max IMO. It's the way I use to get ages and objects from blender to max. It saves all the objects in the scene, including lamps, and Emptys, and saves the UV coordinates, materials and vertex coloring of an object. It does not however save any alpha coloring of an object. However the uv channels can be played with in a way to remake the alpha coloring in max with relative ease. Once it's in max it has to have all it's wiring redone however, and all the materials must be reapplied to be plasma materials.
You can't stop the truth. IC Blog
Rabbit
Posts: 95
Joined: Fri Jul 25, 2008 11:25 am

Re: Importing UruCC Ages Into Blender

Post by Rabbit »

GPNMilano wrote:Maybe it's time I throw up the latest version of the importer. It's a bit of a mix of dustin's changes and my own. It imports Both CC and Drizzled Myst V/MOUL/MagiQuest ages with all the textures still on them. So the file would be pretty large once imported (you can fix this however by simply disabling the packed files through the external data command.) You can find the latest version here. PRPImporter Latest
What version of Blender do you need to make this work and what else do I need with it?
User avatar
GPNMilano
Posts: 1155
Joined: Mon Apr 21, 2008 5:50 am
MOULa KI#: 24104

Re: Importing UruCC Ages Into Blender

Post by GPNMilano »

Rabbit wrote:
GPNMilano wrote:Maybe it's time I throw up the latest version of the importer. It's a bit of a mix of dustin's changes and my own. It imports Both CC and Drizzled Myst V/MOUL/MagiQuest ages with all the textures still on them. So the file would be pretty large once imported (you can fix this however by simply disabling the packed files through the external data command.) You can find the latest version here. PRPImporter Latest
What version of Blender do you need to make this work and what else do I need with it?
The installation of this version is the same as was previously noted in this thread. Assuming you got the old importer working you'll just need to replace the scripts in the script folder for blender, with the ones from this version.
You can't stop the truth. IC Blog
User avatar
Deledrius
Gehn Shard Admin
Posts: 1377
Joined: Mon Oct 01, 2007 1:21 pm
MOULa KI#: 23298

Re: Importing UruCC Ages Into Blender

Post by Deledrius »

Karkadann wrote:An age importer for Max would be a great way to find out how the rest of Cyan's Plug-ins work
For the importer to really "import" everything, the author would basically need to find out how the rest of the Plug-in works first anyway. ;)
User avatar
dendwaler
Posts: 936
Joined: Mon Jun 22, 2009 10:49 am
MOULa KI#: 0
Location: Nederland

Re: Importing UruCC Ages Into Blender

Post by dendwaler »

Thx GpnMilano for the new script.
I installed the importer and it worked perfectly.! except some exceptions Delidrius already pointed out.

I imported the personal age (relto) and saw there is fireplace on the sthe side of relto, i never saw it before.
May be i have to replay the whole game, thats so long ago for me.

For those who not succeed getting the importer to work , remember that the importer files have to be directly placed in .
C:\............\\Blender Foundation\Blender _import 2.45\Blender\.blender\scripts

The exporter scripts in:
C:\..............\Blender Foundation\Blender _import 2.45\Blender\.blender\scripts\PyPRP

So the importer does not look into the folder PyPRP , that is an option implemented in a later date . (That was i did wrong in my first trial.)

To be complete you will have to install also:
python-2.5
PIL-1.1.6.win32-py2.5
psyco-1.6.win32-py25
pycrypto-2.0.1.win32-py2.5
PyYAML-3.09.win32-py2.5
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
User avatar
Christopher
Posts: 276
Joined: Mon Jul 19, 2010 3:25 am
MOULa KI#: 0

Re: Importing UruCC Ages Into Blender

Post by Christopher »

Deledrius wrote:
Karkadann wrote:An age importer for Max would be a great way to find out how the rest of Cyan's Plug-ins work
For the importer to really "import" everything, the author would basically need to find out how the rest of the Plug-in works first anyway. ;)
The biggest problem for me is currently that I have no idea how the indices work. They always seem to be wrong (for example the highest index for an object with 116 vertices is 38, what seems somehow wrong)

Christopher
Post Reply

Return to “Building”