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Re: Myst Online Unreleased Concept Art

Posted: Tue Aug 05, 2014 9:31 am
by Sirius
Ah, true, I haven't been following Beneath enough - so it aims to create Ages Cyan never actually did ? Sounds interesting ! (looking good as well, according to this page).

Re: Myst Online Unreleased Concept Art

Posted: Tue Aug 05, 2014 10:09 am
by Tweek
Not just Beneath, Chloe, Whil, Kae and others are working these projects too

Re: Myst Online Unreleased Concept Art

Posted: Tue Aug 05, 2014 10:36 am
by janaba
Tweek wrote:Not just Beneath, Chloe, Whil, Kae and others are working these projects too
Yeah, right, so, Sirius, you didn't read Chloe's resp. the DIRT: Uru Live team's latest two updates yet? Then please, you and everyone, read this, only if you like of course, that is the second last more comprehensive and promising message, as promising as the long project list (development stages) is ... Enjoy ... :P

Re: Myst Online Unreleased Concept Art

Posted: Tue Aug 05, 2014 10:57 am
by kaeebonrai
Acorn wrote::lol:
or for the technophobes, you can rely on Alex Rich (talldark) who uploaded them to imgur and posted the link on facebook!

http://talldark.imgur.com/ :lol:

or you could use the community website made for this sort of thing..

Http://chiso.uruslasthope.com

Re: Myst Online Unreleased Concept Art

Posted: Fri Aug 08, 2014 8:06 am
by Whilyam
dendwaler wrote:Wow, beautiful,
that inspires me a lot.
Some nice vehicles in Datamnay , i certainly want to model.
Pirahnay has an interesting landscape , the mountains give a natural occluding which makes it not to hard for the plasma engine.
And Kalamee is gorgeous, but you need excellent lightning skills to cache it.

enough for years of spare time :D

( using faststone image viewer free on http://www.faststone.org/ )
If you make any progress in modeling the vehicles, please let me know. I'm the one coordinating Datahmnay development at the moment.

Re: Myst Online Unreleased Concept Art

Posted: Sun Aug 10, 2014 8:47 am
by Karkadann
If Datahmnay is a frozen age I was wondering if your gonna use the walkable component and set the friction to zero (which will effect the AV) so it seems more like ice instead of the terrain component, cuz the terrain component settings only effect the simple.

also if your working on Venalem as well, and no one has started on the sub I could save you the time and work on that for you.

Re: Myst Online Unreleased Concept Art

Posted: Sun Aug 10, 2014 9:44 am
by dendwaler
I modeled the sub back in 2011, together with the harvester

I thought i already posted it, but cannot find it.
So here it is.

Image

Re: Myst Online Unreleased Concept Art

Posted: Sun Aug 10, 2014 11:05 am
by janaba
dendwaler wrote:I modeled the sub back in 2011, together with the harvester

I thought i already posted it, but cannot find it.
So here it is. ... (see links below posted by janaba ... 8-) )
Ok, den, I've found the direct posts/links with your harvester and submarine modeled 2011 here on the GoW forums and on the Moul forums from 2011 ... :P

GoW Venalem submarine by dendwaler

GoW Venalem harvester by dendwaler

Moul forums' link Venalem harvester (and sub) by dendwaler, this thread has only 2 pages, so, on the next page you see den's submarine models and beautiful pictures of the harvester (already implemented in the Reltoo fan age) by me ... :)

Re: Myst Online Unreleased Concept Art

Posted: Sun Aug 10, 2014 11:14 am
by Karkadann
Im glad I asked, Thank you

Re: Myst Online Unreleased Concept Art

Posted: Sun Aug 10, 2014 11:52 am
by dendwaler
Oh there it is!, Thx Janaba.

Haha, like at home, there my wife is my memory.
I could not resist and started with the sledge today.
Image