Sprites Issues

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
User avatar
Karkadann
Posts: 1224
Joined: Sun Aug 02, 2009 10:04 am
MOULa KI#: 58452
Location: Earth

Re: Sprites Issues

Post by Karkadann »

I do, all I need is the mesh and texture of the item, the prefix number and maybe the dat files which would not be necessary but would be helpful
the only thing is you might hafta do the texturing, vertex painting, any mesh colour values first and we need to figure out what file blender can export and max can import
I Don't Have A Cell Phone, I have Freedom!
Tweek
Posts: 693
Joined: Sat Sep 29, 2007 6:37 am
MOULa KI#: 0
Contact:

Re: Sprites Issues

Post by Tweek »

I need to be able to make tweaks to it on the fly (placement, texturing, vertex painting, any mesh colour values) to make it look right.
Beneath - IC Blog.
Beneath: Ages of Tweek - FB Age Dev Page.
User avatar
Sirius
Posts: 1508
Joined: Mon Jul 26, 2010 4:46 am
MOULa KI#: 0
Location: France

Re: Sprites Issues

Post by Sirius »

Karkadann wrote:I do, all I need is the mesh and texture of the item, the prefix number and maybe the dat files which would not be necessary but would be helpful
Well, that would work, but it would be a lot of trouble just for sprites. It's best to only use it when the Age is ready to be released and there really isn't any alternative.

Tweek, I take it you want a long, narrow sprite used as a lightbeam which only rotates on the vertical axis ? (like the ones in the Kadish Tolesa forest, or as the imager in the CC version of the Watcher's Pub). I just tested, and managed to get it working (these things love to break because of any wrong flag or rotation...).
If that's what you're looking for, here is the blend file I used.
Tweek
Posts: 693
Joined: Sat Sep 29, 2007 6:37 am
MOULa KI#: 0
Contact:

Re: Sprites Issues

Post by Tweek »

Yeah that's the kind of sprite I was looking for. Originally needed to use it in Fehnir's house but I have more and more areas/Ages that require it now.

I'll take a look at that .blend, thanks.
Beneath - IC Blog.
Beneath: Ages of Tweek - FB Age Dev Page.
User avatar
dendwaler
Posts: 936
Joined: Mon Jun 22, 2009 10:49 am
MOULa KI#: 0
Location: Nederland

Re: Sprites Issues

Post by dendwaler »

Hi,
I did also prepar a little example age.
This one was with another kind of sprite.
In Blender you can change the orientation between:
Global, Local, Normal and View.
Choose Normal.
I noticed that you get optimal results as the Y axis of the Normal is facing
exactly away from the center of the worldaxis. This can be done by rotating the center of the sprite_object
in edit mode.

I saw Sirius was faster and also gave a reply, i integrated his file into this file , because we have here two different approches.
The dat files are also included for anyone who is interested in the result.
Image
Image
Attachments
Sprite age.7z
(1.7 MiB) Downloaded 390 times
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Post Reply

Return to “Building”