Re: what kind of animations works atm?
Posted: Thu Dec 27, 2007 11:33 am
It's great, that will be very welcome!
I'm blue-sky-ing here, bear with me for a second. Could there be a way to make this simpler?..
This is one of those things that many people will want (and will need) to use (like journals, linking books) but will not because of the required coding. At first sight this is 'simple' and 'standard' scripting here, the only thing that will ever vary will be the objects names, the animations, the script ID, etc.. all in all just a couple variables..Would it be possible to somehow use a system where you'd need to input only the necessary variables and let it generate the rest of the Python code? (I have no idea about a potential interface, maybe AlcScript, maybe the PRoperties panel in Blender)
But would it be possible?
(making things simpler is always good although it's often hard
)

I'm blue-sky-ing here, bear with me for a second. Could there be a way to make this simpler?..
This is one of those things that many people will want (and will need) to use (like journals, linking books) but will not because of the required coding. At first sight this is 'simple' and 'standard' scripting here, the only thing that will ever vary will be the objects names, the animations, the script ID, etc.. all in all just a couple variables..Would it be possible to somehow use a system where you'd need to input only the necessary variables and let it generate the rest of the Python code? (I have no idea about a potential interface, maybe AlcScript, maybe the PRoperties panel in Blender)
But would it be possible?
(making things simpler is always good although it's often hard
