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Re: Uru is OURS

Posted: Tue Dec 23, 2008 5:53 am
by Lontahv
J'Kla wrote:Sorry clairvoyance is not a current guild skill requirement. :D

By that I am implying we can't tell till Cyan releases the code. For all we know 3Dmax may be compulsory.


No. PyPRP WILL (whatever it takes) export MOOSE ages.

How can I say "No" for sure? Because we have the power to edit MOUL content. Tool development has nothing to do with Cyan's whims and actions (the C++ source would be nice but not needed).

I'm going to try my hardest not to let people have to turn to "required" cracked BitTorrented 3dsMax. :P

Chogon said about MORE that PyPRP would be one of the tools used. Regardless of what Cyan may want, all exporters to Plasma have the same final output. There should be no difference between if an age is 3dsMax-Cyan-Plugin or Blender-PyPRP-Plugin exported (so nobody should care what you use or have control over what you use).

Re: Uru is OURS

Posted: Tue Dec 23, 2008 6:04 am
by J'Kla
I'm happy whatever way we go I would like to use 3Dmax but I am getting into the swing of using Blender and once we have access to the source code I am certain there will be some whiz that will figure all our needs.

The only point I am labouring is we won't actually know the time frame and detail till we get the code (not without the required clairvoyance patch any ways). :D

Re: Uru is OURS

Posted: Tue Jan 06, 2009 12:26 pm
by Quintus
I would much prefer to not have to use Blender. I'm a Maya 2008 person myself

Re: Uru is OURS

Posted: Tue Jan 06, 2009 9:02 pm
by greendragoon
Quintus wrote:I would much prefer to not have to use Blender. I'm a Maya 2008 person myself


Amen brother, but I don't see a plugin for that coming soon. In the mean time, I'll continue to model in Maya and import into Blender. :roll:

Re: Uru is OURS

Posted: Sat Jan 24, 2009 6:40 pm
by Tyion
Quintus wrote:I would much prefer to not have to use Blender. I'm a Maya 2008 person myself


Right on dude!

I am a Maya user also!