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Re: Dedicated new & improved (?) KI thread.
Posted: Sun Apr 18, 2010 12:53 am
by diafero
This draggable mod is used a lot in Myst V, and amazingly, some of them work in the converted ages (like the lever in MystMystV).
Re: Dedicated new & improved (?) KI thread.
Posted: Sun Apr 18, 2010 8:43 am
by GPNMilano
diafero wrote:This draggable mod is used a lot in Myst V, and amazingly, some of them work in the converted ages (like the lever in MystMystV).
The draggables used in Myst V are AxisAnimModifiers. For GUI's specifically to drag something, you use a GUIDraggableMod.
Re: Dedicated new & improved (?) KI thread.
Posted: Sun Apr 18, 2010 11:47 am
by diafero
oops... okay

Re: Dedicated new & improved (?) KI thread.
Posted: Sun Apr 18, 2010 11:30 pm
by Grogyan
So is that going to be your little project is it?

I've been reading throught the code, trying to geta a feel as to how to save and load marker games, getting to the game is easy enough, uploading one is worriesome, but dealing with getting the polar coordinates is where i'm at, seeing how Cyan deals with that data.
So far I have seen, Cyan is getting the rectangular coordinates, not found yet any indication of polar conversion.
Re: Dedicated new & improved (?) KI thread.
Posted: Mon Apr 19, 2010 8:35 am
by Branan
I would expect everything is stored internally as rectangular coordinates - that's how both the physics and graphics engines store things. Since you're never shown the numerical position of a marker, that works perfectly.
The only polar conversion would happen in your KI when viewing your position.
DISCLAIMER: This is based entirely on assumptions about what I think would be more performant and sane code-wise. Knowing Plasma, I could be totally wrong here.
Re: Dedicated new & improved (?) KI thread.
Posted: Thu Apr 29, 2010 2:54 pm
by Aloys
Does this mean we could potentially have fully (X/Y) draggable pictures? Say we want to display a large picture and I want to zoom in and then scroll through it by clicking and dragging it; could that be possible?
(I'd love to have a really large map of Ahra Pahts in a GUI

)
Re: Dedicated new & improved (?) KI thread.
Posted: Thu Apr 29, 2010 6:15 pm
by GPNMilano
Aloys wrote:Does this mean we could potentially have fully (X/Y) draggable pictures? Say we want to display a large picture and I want to zoom in and then scroll through it by clicking and dragging it; could that be possible?
(I'd love to have a really large map of Ahra Pahts in a GUI

)
You mean like the pod map in the museum? Where you can zoom in, and then move the map around?
Re: Dedicated new & improved (?) KI thread.
Posted: Fri Apr 30, 2010 12:34 am
by GPNMilano
Grogyan wrote:So is that going to be your little project is it?

If you're talking to me, I'm not really sure. I have lots of projects on my plate. I could try and put something together with the KI source. There's two ways to do this. The easy way, would just mean adding a guidraggable to the object that represents the ageplayers list. When you click on the list you then have the ability to move it up and down. The hard way would be to design a slide button next to the list, parent the objects together, and attach the guidraggablemod to that. But i'm not sure it would work out the second way.
Re: Dedicated new & improved (?) KI thread.
Posted: Sun May 02, 2010 11:40 am
by Grogyan
It was a general question.
Though from discussions on various forums show people want to have a dragable scroll bar.
Me, I was hoping to do the mod that allows us to import and export marker games, but that has been offset by another small project i'd like to do at work, making a desktop gadget for Windows 7.
Re: Dedicated new & improved (?) KI thread.
Posted: Tue May 04, 2010 4:30 pm
by Aloys
GPNMilano wrote:Aloys wrote:Does this mean we could potentially have fully (X/Y) draggable pictures? Say we want to display a large picture and I want to zoom in and then scroll through it by clicking and dragging it; could that be possible?
(I'd love to have a really large map of Ahra Pahts in a GUI

)
You mean like the pod map in the museum? Where you can zoom in, and then move the map around?
Hmmm.. I have to admit I haven't be in the museum in a while, but that does ring a bell.

That's good news then.