In this particular case, I prefer the lighter version. That is a stone cold gorgeous building and I prefer being able to see all of it

+1. Most games nowadays use a lot of contrast between dark/bright areas, which makes it look much more impressive.tachzusamm wrote:Contrast of bright and dark areas is what makes a location look alive and interesting.
There can be still areas that dark as before, as long as there are bright areas as well.
If denDwaler could manage this lighting . . . wowza!!! I know it's easier said than done, but good lighting depends on good models and he has the modeltachzusamm wrote: These two examples show a lighting I find quite pleasing:
http://upload.wikimedia.org/wikipedia/c ... inside.jpg
http://upload.wikimedia.org/wikipedia/c ... inside.jpg