Well that sounds good at least. (and I I don't usually put a lof folliage in my scenes anyway. :p )Actually, it's not as bad as you might think. Most alpha-blended meshes are simply decals, which don't have the issue as they are easy to sort in advance. It's only a problem with complex meshes
haha, wow.. yeah that's a rather brutal way of dealing with the issue..making each face its own scene object (Morrowind did this, and it cut the game's framerate in two)
I'm annoyed that the year is 2019 and we still have too deal with surfaces sorting issues.. I guess it's one of those things that is harder to deal with than it looks; but still.. Right now if I had just one wish for a genie coming out of a lamp it would be to have an automated fool proof way of dealing with this.
Transparency sorting issues are the bane of my existence.. >_>