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Re: RAWA is our new community manager

Posted: Thu Nov 26, 2009 10:02 am
by teedyo
Trylon wrote:Mmh,
[snippage]
Personally I'm afraid that whenever uru is finally released to the fans, the engine is so outdated that it's fairly useless.
(I'd love to be proven wrong on that though ;) )

That's why open source is the best thing that could happen to it. LGPL, please.

Re: RAWA is our new community manager

Posted: Thu Nov 26, 2009 10:33 am
by Agenotfound
teedyo wrote:
Trylon wrote:Mmh,
[snippage]
Personally I'm afraid that whenever uru is finally released to the fans, the engine is so outdated that it's fairly useless.
(I'd love to be proven wrong on that though ;) )

That's why open source is the best thing that could happen to it. LGPL, please.


And maybe that's what Cyan is hopping for. The content remains theirs and the engine is enhanced by Users so that in the end they can sell content (thus providing revenues for their economically failling company) without spending too much renovating their ageing engine.

Re: RAWA is our new community manager

Posted: Thu Nov 26, 2009 11:28 am
by Chacal
Gentlemen, you are hijacking the thread again.
Please use the other thread for your discussions about MOUL moderation.
kthxbai

Re: RAWA is our new community manager

Posted: Thu Nov 26, 2009 2:48 pm
by Jamey
What Chacal said.

Re: RAWA is our new community manager

Posted: Thu Nov 26, 2009 7:52 pm
by BAD
Chacal wrote:Gentlemen, you are hijacking the thread again.
Please use the other thread for your discussions about MOUL moderation.
kthxbai


Indeed, why I chose to not go for the bait.

I'm impressed that RAWA's first act was to consult Rand for answers. Whether those answers satisfy us or not, the fact that we are getting information at all tells me that RAWA was probably a good choice for the position. He seems to have a much better gauge on what the community is worried about than the previous community managers.

Re: RAWA is our new community manager

Posted: Fri Nov 27, 2009 1:42 pm
by Chacal
True.
There is another factor too IMO: it doesn't matter now as much as it used to.
When MOUL was live, Cyan had to be careful with any statement.
Now that it has no more commercial value, Cyan can be much more candid.

Re: RAWA is our new community manager

Posted: Fri Nov 27, 2009 3:11 pm
by J'Kla
They are reserving the option to add their own future ages it could be those would be released as a commercial venture. While this is unlikely it's not outside the realms of possibility. That would be a sufficient reason for wishing to keep control of cannon material.

Given the above I don't disagree it would still mean they could be more candid than they have been in the past. :shock:

Re: RAWA is our new community manager

Posted: Fri Nov 27, 2009 3:30 pm
by Aloys
While it's only legitimate that they won't open their content there's one thing that I fear we may actually need though: Avatars.

Clothing and animations aren't created from scratch, they depend on the original assets and I fear we will need those actual original Max avatar assets.
Animations in particular are of concern to me. We can add new kinds of gameplay to our ages, but if we can't have fitting avatars animations to go with those it's a bit of a pity. Granted, avatar animations are not exactly the easiest thing to do, but if we don't have the actual meshes with full rigging is it even possible? We can't even import avatars, (or rather we can't import the various the pieces that make up avatars) so we can't recreate an approximate rigging setup and biped.

Re: RAWA is our new community manager

Posted: Fri Nov 27, 2009 4:15 pm
by J'Kla
It's something I have been aware of for my kayak. I will need to create an avatar animation for an avatar getting in and out of the boat as well as an upper torso doing the paddling. Some of this could be standardised by making an avatar only able to use a boat in a wetsuit and helmet. I am certain this is why the climbing wall required a maintainer suit.

Re: RAWA is our new community manager

Posted: Fri Nov 27, 2009 6:20 pm
by GPNMilano
Aloys wrote:While it's only legitimate that they won't open their content there's one thing that I fear we may actually need though: Avatars.

Clothing and animations aren't created from scratch, they depend on the original assets and I fear we will need those actual original Max avatar assets.
Animations in particular are of concern to me. We can add new kinds of gameplay to our ages, but if we can't have fitting avatars animations to go with those it's a bit of a pity. Granted, avatar animations are not exactly the easiest thing to do, but if we don't have the actual meshes with full rigging is it even possible? We can't even import avatars, (or rather we can't import the various the pieces that make up avatars) so we can't recreate an approximate rigging setup and biped.


I have a feeling that this are the ages and assets that they want to release under a different license than the client source. Avatars, the GUI.age and they're associated stuff will more than likely be released under a more restrictive license but released none the less:

J'Kla wrote:I am certain this is why the climbing wall required a maintainer suit.


Climbing the wall did not require the maintainer suit. You could do it without the suit and there are many pictures out there of people doing so without one.