Page 13 of 15
Re: New Content??
Posted: Mon Aug 13, 2012 8:22 pm
by gabriml
I'd like to put in a vote for Pre-Swaltu. It does not have puzzles per se but it takes some definite avatar skills to discover all the hidden areas--lots of them--in fact its huge. There are some buttons to turn on/off some sliding/bouncing items in the first area...tut tut tut get that thing...no no no try again...
Re: New Content??
Posted: Mon Aug 13, 2012 10:30 pm
by Lontahv
I too like Pre-Swaltu, however, there is one concern I have. Pre-Swaltu is highly physics based--in fact all motion is derived from the physics system. Since Uru Complete Chronicles the physics engine has entirely changed. This means things might not operate as expected. However, this could be an unfounded concern since it has been a while since I have compared the behavior of Havok to PhysX.
Re: New Content??
Posted: Mon Aug 13, 2012 11:40 pm
by Karkadann
I would like to get the Walking Maze on the Gehn shard, although I feel its not "up to par" I understand you wanna keep the Gehn Shard as a show case and want only the best of the best which is Understandable.
What I am asking is, would you be interested and if so can you make me a list of what would hafta be done to The Walking Maze to make it Gehn Shard Quality when you have time.
Also If I Made a Gray Top hat would you be interested and is their someone who can figure out how to add it to the wardrobe. I looked threw the tutorial for clothing, its seems very complex and lengthly, you guys know I am no Genius when it comes to Codding, although I may be able to figure some stuff out, what I would like to create and what I can create as far as ages are concerned are two different sorries. Even if I do figure it out I don't have the necessary access to a MOULa type shard (nor would I know what to do with it) to me a server is some one who brings you food at a restaurant, so even if I could figure it out from the tutorial unless it can be exported and converted using drizzle I'll never know if it worked or not.
just a little food for thought
Re: New Content??
Posted: Tue Aug 14, 2012 2:52 pm
by Annabelle
Pre-Swaltu is one of my favorite ages as well.
That's an age tailored for those who like to get their pixels moving

.
I would have the same concerns as Lontahv on the physics aspects. The "red web" at the very beginning to reach the 3 tunnels is a real challenge on HavoK. With all what I know about the physics behaviours, we wouldn't get any challenge at all on physX.
Then the "big blue pendulum", the best toy we can have. We are not sticking at all with the HavoK engine. And with the behaviours of physX on Gehn, people would tend to climb directly on the sides.
Then there are the bugged features... the "great elevator" in the shaft and the "ice sails" on the icefield that aren't working at all. Talking of the icefield... it plays on the natural "sliding" effect avatars have on HavoK engine. On physX, we wouldn't slide at all on that icefield which wouldn't be realistic.
I think such age wouldn't be a great candidate for a conversion to MOUL. This age is tailored for URU:CC environment and for skilled explorers.
Re: New Content??
Posted: Tue Aug 14, 2012 7:46 pm
by Chacal
Although an amazing feat for its time, Pre-Swaltu isn't on par. Graphics are primitive and there is no sound.
Re: New Content??
Posted: Wed Aug 15, 2012 2:01 am
by Sirius
Chacal wrote:Although an amazing feat for its time, Pre-Swaltu isn't on par. Graphics are primitive and there is no sound.
+1.
I would rather suggest one of AndyLegate's Ages. I consider most of them "up to par" for both graphics and sounds (he also wrote a lot of tutorials about enhancing the visual quality of an Age). And since his Ages don't use much the physics engine, they are more likely to work once converted.
Re: New Content??
Posted: Wed Aug 15, 2012 11:17 am
by Karkadann

First top hat I ever owned, ya think does it need a feather?
I could change the textures around and you guys could have it as the Greyhats equivalent to a Guild of Greeters Tshirt
It still may need a bit of work but if you wanted to experiment with it, I have it in Max OBJ and 3ds files with four JPG and one PNG file
Re: New Content??
Posted: Wed Aug 15, 2012 11:39 am
by Wamduskasapa
Shades of Johnny Depp I see the mad Hatter
- Show Spoiler
[img]http://img.photobucket.com/albums/v319/alledwards/Mad-Hatter.jpg[/img]
Re: New Content??
Posted: Wed Aug 15, 2012 12:22 pm
by Karkadann
Guilty as Charged

It still may need a bit of work but if you wanted to experiment with it, I have it in Max OBJ and 3ds files with four JPG and one PNG file\
- Show Spoiler
http://www.mediafire.com/?vqkna5he4chrw10
Re: New Content??
Posted: Wed Aug 15, 2012 4:09 pm
by Annabelle
Sirius wrote:
I would rather suggest one of AndyLegate's Ages. I consider most of them "up to par" for both graphics and sounds (he also wrote a lot of tutorials about enhancing the visual quality of an Age). And since his Ages don't use much the physics engine, they are more likely to work once converted.
I hope you are not referring to these ages:
Zephyr Cove, I went there once for about 10 secs... before crashing then it was instant crashing on each attempts
Neolbah, I flew to my Relto going through a "hole" in the design... I told him politely that I had found a big bug in his age, he answered me back with a lack of politeness that I should not judge his masterpiece... well did I mention the "elevator" issue too? Oh yes, he told me that "normally, no one would try to jump out of it..., that I was inventing a "skydiving" issue...", I should go silent then on the numerous times, I just waited patiently beside the button and flew to my relto anyway while riding the elevator
Eder Tomahn, I found a big bug but I'm afraid to reveal it I might be bashed yet again!
Ok for Serene. I would tend to go for Kaelis' Pub Office which is one nice & stable age (made by Kaelisebonrai) or any of Whilyam's age (...despite our common disaffection, I can see the quality in his ages)