
"The Cathedral" another building project
Re: "The Cathedral" another building project
When you get around to adding the influence of actual light sources in the scene, do you mean to have it dynamic, or prerendered, or maybe a little of both?
I have a bit of a weakness for dynamic light, in scenes with moving or flickering lights, such as the cathedral, hence the asking, but do recognise that it may come with a bit of a performance hit (as well as Plasma's legacy older DirectX limitation of eight lights per object and a somewhat "harsh" appearence), so I can understand if you maybe lean towards baked.
If you are prerendering some and think of (instead of using lightmaps) baking the lighting into the vertex painting, along with the simulated AO, for some parts where there is little in the way of shadows (such as the colour grading around the windows, that you mentioned, where light shining_through/reflecting_on the glass is tinted), you could try and see whether the attached script is useful to you in any way.
It simply looks up the texture colour at each UV coordinate, in the currently active UV layer (for selected objects), and copies it to the corresponding vertices in the active vertex paint layer.
I use it to move baked lighting and such from temporary textures (which they have been baked to), to vertex paint, which uses slightly less memory :P. (I then throw away the temp textures.)
(As I recalled, Blender used to do this copying itself, whenever you created a new vertex paint layer, but lately I went and was going to use it and it turned out it didn't.)
I have a bit of a weakness for dynamic light, in scenes with moving or flickering lights, such as the cathedral, hence the asking, but do recognise that it may come with a bit of a performance hit (as well as Plasma's legacy older DirectX limitation of eight lights per object and a somewhat "harsh" appearence), so I can understand if you maybe lean towards baked.
If you are prerendering some and think of (instead of using lightmaps) baking the lighting into the vertex painting, along with the simulated AO, for some parts where there is little in the way of shadows (such as the colour grading around the windows, that you mentioned, where light shining_through/reflecting_on the glass is tinted), you could try and see whether the attached script is useful to you in any way.
It simply looks up the texture colour at each UV coordinate, in the currently active UV layer (for selected objects), and copies it to the corresponding vertices in the active vertex paint layer.
I use it to move baked lighting and such from temporary textures (which they have been baked to), to vertex paint, which uses slightly less memory :P. (I then throw away the temp textures.)
(As I recalled, Blender used to do this copying itself, whenever you created a new vertex paint layer, but lately I went and was going to use it and it turned out it didn't.)
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Re: "The Cathedral" another building project
Looks like a slightly less sophisticated version of something I once wrote:Jojon wrote:you could try and see whether the attached script is useful to you in any way.
It simply looks up the texture colour at each UV coordinate, in the currently active UV layer (for selected objects), and copies it to the corresponding vertices in the active vertex paint layer.
http://forum.guildofwriters.org/viewtop ... 149#p22149
(which doesn't only look up texture colors at the vertex locations, but also tries to approximate them in between).
(Not intended as a shameless plug, but just in case potential users want to try both and see which works better for them.)
Re: "The Cathedral" another building project
...Christian Walther wrote:...
I must have read that thread at some point... If I only had five minutes worth of memory, I could have saved myself hours worth of stumbling through reference material and "Klumpfußgefühl" trial-an-error. :P
"Slightly" less sophisticated, lol. :7
Re: "The Cathedral" another building project
"Klumpfußgefühl"
Hhahaha!
but both, jojon and crhistian thx for the info and files , i am going to give it a try
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Re: "The Cathedral" another building project
Hi all,
Lots has been done inside the Cathedral. undfortunately i just don't manage it to get it finished during this season of holidays.
I will share another screenshot to show that there is realy progress.
Have all wonderfull ending of the year, and i wish you a healthy 2014.
Somewhere in 2014 i realy hope to finalyze this endless project.

Lots has been done inside the Cathedral. undfortunately i just don't manage it to get it finished during this season of holidays.
I will share another screenshot to show that there is realy progress.
Have all wonderfull ending of the year, and i wish you a healthy 2014.
Somewhere in 2014 i realy hope to finalyze this endless project.

Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Re: "The Cathedral" another building project
Oh, wow!!! This looks really well-advanced and awesome already, thanks for sharing, dendwaler, and please, don't feel under pressure, let it all grow and evolve naturally ...
In case we won't meet on Saturday, I wish you and yours a wonderful and auspicious New Year 2014 too ...

In case we won't meet on Saturday, I wish you and yours a wonderful and auspicious New Year 2014 too ...


Re: "The Cathedral" another building project
It's gorgeous, denDwaler. I'm really looking forward to the day I can explore this world
.

Galatians 2: 20-21
"Don't mess with me today. I have my CAPS LOCK key and I know how to use it!"
"Don't mess with me today. I have my CAPS LOCK key and I know how to use it!"
Re: "The Cathedral" another building project
Wonderful work Dendwaler.
I love it and I can't wait to explore this Age
Dulcamara
I love it and I can't wait to explore this Age

Dulcamara