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Re: Welcome to The Deep Island Shard!
Posted: Wed Jul 17, 2013 1:22 pm
by mig
Hello,i have a few questions ,i dont have Myst CC i have the games as ages beyond myst and the expansion pack disc tpots with to D'ni included in it.Would this still work? If so,do i install everything then use the deep island patcher?Its been forever since i did any of this.
Re: Welcome to The Deep Island Shard!
Posted: Wed Jul 17, 2013 2:04 pm
by tachzusamm
It will still work. Complete chronicles is basically the same as ABM+TPOTS, expansion pack included.
You know this howto?
http://forum.guildofwriters.org/viewtop ... 111&t=4611
Re: Welcome to The Deep Island Shard!
Posted: Wed Jul 17, 2013 6:16 pm
by Annabelle
mig wrote:Would this still work? (Added part by me: installing URU:ABM + ExPack 1: To D'ni + ExPack 2: TPoTS instead of URU:CC)
YES
mig wrote:If so,do i install everything then use the deep island patcher?
YES
Re: Welcome to The Deep Island Shard!
Posted: Fri Jul 19, 2013 7:00 am
by mig
Hello again,im trying to make a uu client so i can visit the shard i did the install if the cd,s i have for ABM and TPOTS now i need to use a uu patcher to finish the client is what i assume,i got the patcher from here (
http://www.the-deep-island.de/uru-tools/)
where do i put it?It is not excutable so i guess i need to move or copy it to a folder in the game.Anyone know?
Re: Welcome to The Deep Island Shard!
Posted: Fri Jul 19, 2013 7:05 am
by Wamduskasapa
Just follow these
instructions for Deep Island Client setup..
Re: Welcome to The Deep Island Shard!
Posted: Fri Jul 19, 2013 2:43 pm
by mig
Those instructions dont say anything about UU patcher,i assume you need a uu client fpr the DI patcher to work.
Re: Welcome to The Deep Island Shard!
Posted: Fri Jul 19, 2013 3:18 pm
by Wamduskasapa
I just installed the Deep Island Shard and all I did was follow the instructions previously mentioned.
After Installation I then used Drizzle so that I also had Myst 5 and Crowthistle available...
Re: Welcome to The Deep Island Shard!
Posted: Fri Jul 19, 2013 4:26 pm
by Annabelle
mig wrote:Those instructions dont say anything about UU patcher,i assume you need a uu client fpr the DI patcher to work.
Why an UU patcher? The Deep Island shard is an alcugs shard which runs on a totally different server than old UU shards. All you need to do is to have a URU ABM + ex packs and apply the DI patcher, that's it that's all
The UU patcher for you info is to have an offline UU install. I do have it myself for 2 reasons: the Zandimobile in rainy cleft is not broken and work perfectly in UU & to play on the Wall in Gahreesen. You can do the 2 actions on DI or on URU:ABM + ex packs offline install too if you use the drizzle tool except they are both plagued with bugs.
Re: Welcome to The Deep Island Shard!
Posted: Sat Jul 20, 2013 1:47 am
by Sirius
Annabelle wrote:The Deep Island shard is an alcugs shard which runs on a totally different server than old UU shards.
Exactly. Though PotS was meant to be played offline, the engine can handle multiplayer fine. The engine used by Until Uru is an older one, which doesn't have as many features (such as swimming), but paradoxically is less buggy (such is the way with Uru

).
Annabelle wrote:The UU patcher for you info is to have an offline UU install. I do have it myself for 2 reasons: the Zandimobile in rainy cleft is not broken and work perfectly in UU & to play on the Wall in Gahreesen. You can do the 2 actions on DI or on URU:ABM + ex packs offline install too if you use the drizzle tool except they are both plagued with bugs.
What ? The zandimobile is less buggy in UU ? You mean, it doesn't fall through the ground, etc ? Now that's interesting...
Regarding the Wall, last time I checked on DI, everything was working fine. The setup panels should work even better than in UU, actually.
Re: Welcome to The Deep Island Shard!
Posted: Sat Jul 20, 2013 5:37 am
by Annabelle
Sirius wrote:Annabelle wrote:The UU patcher for you info is to have an offline UU install. I do have it myself for 2 reasons: the Zandimobile in rainy cleft is not broken and work perfectly in UU & to play on the Wall in Gahreesen. You can do the 2 actions on DI or on URU:ABM + ex packs offline install too if you use the drizzle tool except they are both plagued with bugs.
What ? The zandimobile is less buggy in UU ? You mean, it doesn't fall through the ground, etc ? Now that's interesting...
A more general answer to your question, you already answered it here
Sirius wrote:The engine used by Until Uru is an older one, which doesn't have as many features (such as swimming), but paradoxically is less buggy (such is the way with Uru

).
Specifically, it has to do with the "fall through the ground" process.
On DI shard (more larger scale, on any alcugs shard) or even on a URU:CC offline install, when you make a nice collision with the Zandimobile and the Zandimobile fall through the ground...well that's it! Your game is bugged, your only hope is Alt + F4 then reload the whole client.
On UU offline client, you just hit the spacebar and you are ready for another round of collisions or high flying path with your Zandimobile. To accelerate the process on UU, I disable the outer fence making it easier to run to the Zandimobile dress like I want (not doing the whole Easter Egg process). It's really fun to collide against the inner fence or the parked Zandimobile. You can fly real high and real fast. It's like a bullet out of a gun

very funny