Breldur, my new age

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
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Atrion
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Re: Breldur, my new age

Post by Atrion »

I like the videos and pictures I have seen of your ago so far, can;t wait to see them for myself. lol. any idea on when you might have a version for release?
-Atrion Darnay-
diafero
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Re: Breldur, my new age

Post by diafero »

This looks great, Jonee - thanks for the new pictures :)

Btw, your avatar is almost perfectly identical to the one I always use... :lol:
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

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Jonnee
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Re: Breldur, my new age

Post by Jonnee »

I don't think so. My avatar looks much older and has a beer belly. :D

@Atrion: I can't give you any informations about that. Just started writing again last week. In February some private things will change here. I don't know how many time I will have in my leisure for writing.
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Jonnee
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Re: Breldur, my new age

Post by Jonnee »

Just a question:

I'm still having some troubles to display my palm leefs and other tree leefs correctly.
Mostly they get drawn perfect, but sometimes I can see the sky behind of the leef's edges. That error always happens at the line between transparent and non-transparent pixels of the texture.
Each treetop is a single object, created by stacked and joined planes. And for sure: I'm always using the PassIndex.

Any ideas how to solve this small problem?
Could the Managing Transparent Objects tutorial help me?

Thanks, Jonnee

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Lontahv
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Re: Breldur, my new age

Post by Lontahv »

Do you have the Transp button pressed in materials?
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
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Jonnee
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Re: Breldur, my new age

Post by Jonnee »

I think you are talking about the ZTransp button.
No, I did not use it before. Just tried it right now.
Now the texture's edges get displayed correctly by pressing this button, but it causes other problems:
Leefs that are in the background sometimes get drawn infront of leefs of the foreground. I don't think that I can repair this by changing the PassIndex values, because if the avatar moves around the trees the positions of back- and foreground change.
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dendwaler
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Re: Breldur, my new age

Post by dendwaler »

Its a common problem,
I did not found a solution for it, and hope someone will, when the problem is made clear.

It happens when two transparencies overlap each other.
The script for the render order does not help, because within one object it always has the same render order .
When you change your viewpoint you will notice that the problem disappears as soon as one "affected" leaf of your palmtree has a non transparent background.
It only occurs with another transparency as background at the overlap area , with a third transparency backing these two transparencies it inverts again to normal.
I hope I explained it well.

My conclusion is that this happens with any even number of transparencies backing each other when within the same render order.
(the latter is always the case within one object as for instance your palmtree)
I hope you can recognize and confirm this.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



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GPNMilano
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Re: Breldur, my new age

Post by GPNMilano »

Heh, and this is where PassIndex alone does not work. For this you need to specify in what drawablespans you want your ferns to go. Try using this alcscript for a few of your problem leafs:

Code: Select all

visual:
    drawflags:
      - sortspans
    criteria:
      - sortspans
    renderlevel:
        major:
          - fb
        minor:
          - blend
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Jonnee
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Re: Breldur, my new age

Post by Jonnee »

@dendwaler: Yes, I've seen that already too. So I can understand your explanation very well. 8-)

@GPNMilano: I tried it by using this code:

Code: Select all

BaumGruenKrone1:
    visual:
        drawflags:
          - sortspans
        criteria:
          - sortspans
        renderlevel:
            major:
              - fb
            minor:
              - blend

I get an error while exporting:
Criteria = int<FindInDict....
TypeError:int<> argument must be a string or a number, not 'list'


Yeah, that happens very often, I hate coding! :D What did I write wrong?
diafero
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Re: Breldur, my new age

Post by diafero »

Which version of PyPRP are you using?
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

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