Breldur, my new age
Re: Breldur, my new age
I like the videos and pictures I have seen of your ago so far, can;t wait to see them for myself. lol. any idea on when you might have a version for release?
-Atrion Darnay-
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- Deep Island Admin
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Re: Breldur, my new age
This looks great, Jonee - thanks for the new pictures 
Btw, your avatar is almost perfectly identical to the one I always use...

Btw, your avatar is almost perfectly identical to the one I always use...

I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.
"Many people's horizon is a circle with a radius of zero. They call it their point of view."
Deep Island Shard | Offline KI
"Many people's horizon is a circle with a radius of zero. They call it their point of view."
Deep Island Shard | Offline KI
Re: Breldur, my new age
I don't think so. My avatar looks much older and has a beer belly.
@Atrion: I can't give you any informations about that. Just started writing again last week. In February some private things will change here. I don't know how many time I will have in my leisure for writing.

@Atrion: I can't give you any informations about that. Just started writing again last week. In February some private things will change here. I don't know how many time I will have in my leisure for writing.
Re: Breldur, my new age
Just a question:
I'm still having some troubles to display my palm leefs and other tree leefs correctly.
Mostly they get drawn perfect, but sometimes I can see the sky behind of the leef's edges. That error always happens at the line between transparent and non-transparent pixels of the texture.
Each treetop is a single object, created by stacked and joined planes. And for sure: I'm always using the PassIndex.
Any ideas how to solve this small problem?
Could the Managing Transparent Objects tutorial help me?
Thanks, Jonnee
I'm still having some troubles to display my palm leefs and other tree leefs correctly.
Mostly they get drawn perfect, but sometimes I can see the sky behind of the leef's edges. That error always happens at the line between transparent and non-transparent pixels of the texture.
Each treetop is a single object, created by stacked and joined planes. And for sure: I'm always using the PassIndex.
Any ideas how to solve this small problem?
Could the Managing Transparent Objects tutorial help me?
Thanks, Jonnee
Re: Breldur, my new age
Do you have the Transp button pressed in materials?
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
Re: Breldur, my new age
I think you are talking about the ZTransp button.
No, I did not use it before. Just tried it right now.
Now the texture's edges get displayed correctly by pressing this button, but it causes other problems:
Leefs that are in the background sometimes get drawn infront of leefs of the foreground. I don't think that I can repair this by changing the PassIndex values, because if the avatar moves around the trees the positions of back- and foreground change.
No, I did not use it before. Just tried it right now.
Now the texture's edges get displayed correctly by pressing this button, but it causes other problems:
Leefs that are in the background sometimes get drawn infront of leefs of the foreground. I don't think that I can repair this by changing the PassIndex values, because if the avatar moves around the trees the positions of back- and foreground change.
Re: Breldur, my new age
Its a common problem,
I did not found a solution for it, and hope someone will, when the problem is made clear.
It happens when two transparencies overlap each other.
The script for the render order does not help, because within one object it always has the same render order .
When you change your viewpoint you will notice that the problem disappears as soon as one "affected" leaf of your palmtree has a non transparent background.
It only occurs with another transparency as background at the overlap area , with a third transparency backing these two transparencies it inverts again to normal.
I hope I explained it well.
My conclusion is that this happens with any even number of transparencies backing each other when within the same render order.
(the latter is always the case within one object as for instance your palmtree)
I hope you can recognize and confirm this.
I did not found a solution for it, and hope someone will, when the problem is made clear.
It happens when two transparencies overlap each other.
The script for the render order does not help, because within one object it always has the same render order .
When you change your viewpoint you will notice that the problem disappears as soon as one "affected" leaf of your palmtree has a non transparent background.
It only occurs with another transparency as background at the overlap area , with a third transparency backing these two transparencies it inverts again to normal.
I hope I explained it well.
My conclusion is that this happens with any even number of transparencies backing each other when within the same render order.
(the latter is always the case within one object as for instance your palmtree)
I hope you can recognize and confirm this.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Re: Breldur, my new age
Heh, and this is where PassIndex alone does not work. For this you need to specify in what drawablespans you want your ferns to go. Try using this alcscript for a few of your problem leafs:
Code: Select all
visual:
drawflags:
- sortspans
criteria:
- sortspans
renderlevel:
major:
- fb
minor:
- blend
You can't stop the truth. IC Blog
Re: Breldur, my new age
@dendwaler: Yes, I've seen that already too. So I can understand your explanation very well.
@GPNMilano: I tried it by using this code:
I get an error while exporting:
Criteria = int<FindInDict....
TypeError:int<> argument must be a string or a number, not 'list'
Yeah, that happens very often, I hate coding!
What did I write wrong?

@GPNMilano: I tried it by using this code:
Code: Select all
BaumGruenKrone1:
visual:
drawflags:
- sortspans
criteria:
- sortspans
renderlevel:
major:
- fb
minor:
- blend
I get an error while exporting:
Criteria = int<FindInDict....
TypeError:int<> argument must be a string or a number, not 'list'
Yeah, that happens very often, I hate coding!

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- Deep Island Admin
- Posts: 2972
- Joined: Mon May 05, 2008 5:50 am
- MOULa KI#: 0
- Location: Germany
Re: Breldur, my new age
Which version of PyPRP are you using?
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.
"Many people's horizon is a circle with a radius of zero. They call it their point of view."
Deep Island Shard | Offline KI
"Many people's horizon is a circle with a radius of zero. They call it their point of view."
Deep Island Shard | Offline KI