Teacher will go crazy if you talk about crystals...
Don't get me started on crystals.

They're overused in the most unrealistic ways...!
being in Colorado we understand that very well.
Ooh, do you have any pretty mountains out your window? That's what I always think of when I hear "Colorado."
But anyway, I managed to finish another lesson in spite of the great distraction of my sister's approx. twelve hour continuous Exile marathon.
Lesson 2Okay, the first thing we need to do is to review the key and mouse commands that allow you to rotate, pan, and zoom. Zip on back to the last lesson and quickly review each command until you're comfy with them again:
http://forum.guildofwriters.com/viewtopic.php?p=13331#p13331Alrighty then, done? Let's start the new stuff then.

Today we will learn how to delete and move vertices. Now, remember that teal-colored bar from the last lesson? Take another look at it--do you see where it says "Object Mode"? Well, click on the words "Object Mode" and take a look at the menu that pops up. Ooh, six different options. We want the option "Edit Mode," so pick that.
So, here we are in Edit Mode. Immediately our Myst-attuned senses detect that the colors of the lines which make up the cube have changed from purple to yellow. There is another difference with the cube as well...get close it and then flip from Object Mode to Edit Mode until you can spot it.

No doubt you noticed that at each corner of the cube there is now a little square. Well, each of those little squares is a "vertex." All the models that you make are going to be composed of vertices. Broadly speaking, the more vertices your model has, the better it will look--and the more lag it will cause. So, you have to strike a balance between quality of models and lag-prevention. A 100,000 vertex sphere will look way better than a 20 vertex sphere, but it would make your game...go......slooooowwwerrrr..........
Well, let's try some experiments. Note that if at any time you want to restart with a fresh cube, just go to "File," select "New," and then choose "Erase all" in the menu which pops up. That'll give you a brand new cube to work with.

So, in Edit Mode, right click on one of the vertices of the cube. The vertex should remain yellow, while the other vertices should go purple. A yellow vertex is a selected vertex and a purple vertex is an unselected vertex. Go ahead and right click on different vertices to select each one. Okay, got that down? Now, suppose we want to have more than just one vertex selected at a time. Have a vertex already selected? Then to select a second vertex, hold down the "Shift" key and right click on another vertex. Both of the vertices should then be selected. Hold down the "Shift" key and right click on a third vertex, and it too will be selected, etc, etc. And to deselect a vertex you have already selected, just hold down "Shift" and right click on the selected vertex as if you were reselecting it, and it will become deselected.

So what else can we do with our vertices?
Well, we can delete them. To do this, first select the vertex you want to remove (just pick one for now). In the teal-colored bar from Lesson 1, find the menu labeled "Mesh" (it is directly to the left of the words "Edit Mode"). Open up the Mesh menu, and look for the option "Delete..." Select it, and you'll get another menu full of choices. In this new menu, you'll want to pick "Vertices." The vertex will disappear...and so will half your cube! But wait, we can use this disaster as an opportunity to make a three-sided pyramid.

We will accomplish this by moving our vertices around. Select a vertex by right clicking. Now, near the vertex you selected, hold down the left mouse button and drag slightly, then release. Try moving your cursor around; the vertex you selected should be moving around with your cursor. To place the moving vertex in a new location, just left click at the location you want to place it. To "let go" of the vertex so that it will return to its original location, just right click. Now arrange the vertices so that they form the shape of a three-sided pyramid (with an open bottom). So it's not pretty; but don't worry, over the next few lessons we will figure out how to make it look nice. In fact, your models are only going to get nicer from now on. "Do not despise small beginnings."
