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Re: 3Ds Max Plasma pluggin

Posted: Sat Jul 05, 2008 11:57 pm
by Trylon
I think it's possible to write a script that creates a specification out of the source code's read/write functions for each class

Re: 3Ds Max Plasma pluggin

Posted: Sun Jul 06, 2008 12:51 am
by Grogyan
Trylon wrote:I think it's possible to write a script that creates a specification out of the source code's read/write functions for each class


Wouldn't need to, Blender uses Elysium for its documentation

Re: 3Ds Max Plasma pluggin

Posted: Mon Jul 07, 2008 12:19 am
by Lontahv
Here's a post I posted on the MOUL forums. It got a bit more GoW-geared than I expected. So here's the quote:

Lontahv wrote:
JWPlatt wrote:From the press conferen
Chogon wrote:Yes, [the 3DS Max plugin] is to be released to all that want them. The GoW is just the *mechanism* to get it out. (heh)

In other words, the GoW will host the file for unrestricted download. Anyone could use it to produce their own tools.



The GoW will do what the GoW leaders and Cyan want to do. Unrestricted yes, but just like: "www.guildofwriters.com/3dmax_age_plugin_2.10_src.zip"

...maybe not.

I am not Cyan or in an official position of power at the GoW so I can't choose or promise anything.

My hope is that we at the GoW will have a automatic MaxPlugin-source form that you fill out with your name and valid email (or just enter your GoW forum password and username). In this way we get exact names and stats of who is downloading the plugin (we don't just have the wayback machine and spammers downloading the source).

I'd just love to be able to see in a list (say the site admins be able to see in a list) the users (not just ips) that have downloaded the plugin.

(I hope that) the GoW will have absolute power over the plugin but will give it out freely (and will minimal pain on the end user's part). There's a difference between free-range and wild. :)


I do not mean to close up the source... rather to monitor the source. Keep an eye on it. :)

EDIT: Looked at it a little more... I came down too hard on JW... he wasn't saying anything about _how_ it would be distributed. (sorry JW)

Re: 3Ds Max Plasma pluggin

Posted: Mon Jul 07, 2008 11:38 am
by teedyo
What I'm still failing to understand is why people seem to have this overwhelming desire to add restrictions/limitations other than those indicated by Cyan.

Ever hear the term: "Absolute power corrupts absolutely"?

Re: 3Ds Max Plasma pluggin

Posted: Mon Jul 07, 2008 1:40 pm
by Chacal
Lontahv, why would we want to monitor the source and keep an eye on it? :?

Re: 3Ds Max Plasma pluggin

Posted: Mon Jul 07, 2008 2:03 pm
by Tsar Hoikas
Chacal wrote:Lontahv, why would we want to monitor the source and keep an eye on it? :?


This is one of the times you ignore Lontahv and move right along... When Cyan is closer to giving us the tools, we'll talk about their distribution. I imagine it'll just be an open download like PyPRP is though.

Re: 3Ds Max Plasma pluggin

Posted: Mon Jul 07, 2008 2:12 pm
by Chacal
I would never ignore, er, what's his name again?

Re: 3Ds Max Plasma pluggin

Posted: Mon Jul 07, 2008 2:27 pm
by Tsar Hoikas
That's the spirit :D

Re: 3Ds Max Plasma pluggin

Posted: Mon Jul 07, 2008 4:25 pm
by Lontahv
That's the spirit!

Don't mind my ranting. Just very worried. Really shouldn't post. :shock:

I'll try to be better behaved so when I have something I do want to say that's important people won't ignore me. Don't feed them trolls. :)

Sorry to be rubbing salt in the wound again. What happens happens. 8-)

The above text of this post is not a joke or meant to be sarcastic. :)

Re: 3Ds Max Plasma pluggin

Posted: Mon Jul 07, 2008 10:55 pm
by Trylon
Don't feed Lontahv.
:D