Offline KI 2.9.1

Announcements and discussion regarding any projects related to Cyan Worlds' Plasma Engine including (but not limited to) CyanWorlds.com Engine, Drizzle, OfflineKI, PyPRP, and libHSPlasma.
ndkevinr2
Posts: 2
Joined: Sat Aug 15, 2009 8:56 pm

Re: Offline KI 2.9.1

Post by ndkevinr2 »

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Last edited by ndkevinr2 on Wed Dec 02, 2015 11:47 pm, edited 1 time in total.
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Agenotfound
Posts: 189
Joined: Mon Jun 29, 2009 7:15 am
MOULa KI#: 0

Re: Offline KI 2.9.1

Post by Agenotfound »

Lehnay wrote:1) I created a new avatar, went to the GZ antechamber from Bevin, and went from there to the Nexus. It looked like this:
nexus.JPG

Any idea why? (I went to Gahreesen as well to pick up my key, but I don't remember if this was before or after.)

2) When I went back to the GZ antechamber, the F2 and F3 keys stopped working. (The function keys themselves work fine in other applications!) The KI looked like this:
KI.JPG

I don't remember seeing those arrows before?


Lehnay i see that you have tried my Memorial Imager tutorial recently, did you make sure you restored the original Python.pak file to the python folder (as described at the end of the tutorial) because what you are describing is typical of re-packing python file with new material and the OfflineKI is not verry found of that.

Lehnay wrote:3) If for some reason :) you would issue a bug fix release, could you consider including the SDL vars for the guild hall explosion + memorial imager, like in Agenotfound's tutorials? Perhaps in future Drizzle could support these additions too.


the SDL var for the guild all accident is already present in your current installation (it was here in POTS)
look for "islmExplosionRun"
Image
Jusme
Posts: 84
Joined: Tue Aug 26, 2008 8:55 pm

Re: Offline KI 2.9.1

Post by Jusme »

Just completed TestCase21...no issues other than I am able to pick both Clock and Lightning pages behind door number two in Ahnonay.....Is that intentional?
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Karkadann
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MOULa KI#: 58452
Location: Earth

Re: Offline KI 2.9.1

Post by Karkadann »

I believe so, I may be wrong but I think thats the way it was in MOUL
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GregW11
Posts: 96
Joined: Sun Aug 03, 2008 10:15 pm

Re: Offline KI 2.9.1

Post by GregW11 »

The Clock and Lightning pages are both behind door number two, this is intentional (same way on mine, plus I believe the clock was in a different place with MOUL).

As for the KI not displaying coordinates, since it's essentially a re-written MOUL KI, the coordinates only show up when it's in the full display.
Lehnay
Posts: 49
Joined: Sun May 17, 2009 3:34 pm

Re: Offline KI 2.9.1

Post by Lehnay »

Agenotfound wrote:Lehnay i see that you have tried my Memorial Imager tutorial recently, did you make sure you restored the original Python.pak file to the python folder (as described at the end of the tutorial) because what you are describing is typical of re-packing python file with new material and the OfflineKI is not verry found of that.

I can't check it right now but I'm sure you're right. OK, ignore that "complaint"! :) But that KI looked interesting.
[Edit:] You were quite right -- restoring my backup of the python pak solved the problem.
Agenotfound wrote:the SDL var for the guild all accident is already present in your current installation (it was here in POTS)

My bad. I meant the vars that are added in your tutorials.
[Edit:] Oh, and could the py file from Agenotfound's tutorials be added, diafero? Especially if adding it here at our end means trouble! (Unless adding it would break things of course ...)
Last edited by Lehnay on Mon Aug 17, 2009 3:19 pm, edited 1 time in total.
Jusme
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Joined: Tue Aug 26, 2008 8:55 pm

Re: Offline KI 2.9.1

Post by Jusme »

Yes, in MOUL I thought the clock page was found behind a pipe in sphere 3?
Lehnay
Posts: 49
Joined: Sun May 17, 2009 3:34 pm

Re: Offline KI 2.9.1

Post by Lehnay »

A GZ marker appears by the double doors in the Kahlo pub corridor but it is not clickable. Is this because I tried Agenotfound's memorial tutorial? Do others have this problem?
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Nanouk-GoW
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Joined: Mon Jul 14, 2008 6:47 am

Re: Offline KI 2.9.1

Post by Nanouk-GoW »

Lehnay wrote:A GZ marker appears by the double doors in the Kahlo pub corridor but it is not clickable. Is this because I tried Agenotfound's memorial tutorial? Do others have this problem?

It must be because of the memoral tutorial.

I just did a double check on this and did not see such a GZ marker.

Btw, I am using a sneaky way to backup my progress in Uru in case I want to replay a particular puzzle.

I make a copy of the "sav" folder at such steps. I do not use copy & paste but use the left Windows menu "copy this document".... !

In my special backup folder, I presently have 21 such game sav backups.

I used the same procedure for my Uru CC game, (see image/first 15 of 32 saves)
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URU CC SPECIAL SAVES.JPG
URU CC SPECIAL SAVES.JPG (31.7 KiB) Viewed 3291 times
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Agenotfound
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MOULa KI#: 0

Re: Offline KI 2.9.1

Post by Agenotfound »

Lehnay wrote:A GZ marker appears by the double doors in the Kahlo pub corridor but it is not clickable. Is this because I tried Agenotfound's memorial tutorial? Do others have this problem?


easy to fix i'm going to post an update to the tutorial
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